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Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
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@@ -41,9 +41,7 @@ for "_i" from 1 to (SPAWN_NUM) do
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//_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
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_vehicle = _class createVehicle _position;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _vehicle];
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_vehicle setVariable ["ObjectID", 1, true];
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _vehicle];
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_size = sizeOf _class;
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{
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