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Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
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@@ -20,5 +20,4 @@ if ((count _position) == 2) then {
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setPos _position;
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_veh setVariable ["ObjectID","1",true];
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};
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