Remove global ObjectID and ObjectUID from server functions

All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
This commit is contained in:
A Man
2022-03-25 14:29:00 +01:00
parent 2168d504bb
commit d4e6e786d2
17 changed files with 17 additions and 28 deletions

View File

@@ -78,7 +78,7 @@ if (_outcome != "PASS") then {
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["ObjectID", _oid];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["CharacterID", _characterID, true];