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Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
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@@ -78,7 +78,7 @@ if (_outcome != "PASS") then {
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["ObjectID", _oid];
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_object setVariable ["lastUpdate",diag_tickTime];
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_object setVariable ["CharacterID", _characterID, true];
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