Remove global ObjectID and ObjectUID from server functions

All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
This commit is contained in:
A Man
2022-03-25 14:29:00 +01:00
parent 2168d504bb
commit d4e6e786d2
17 changed files with 17 additions and 28 deletions

View File

@@ -70,8 +70,8 @@ call {
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
_holder setVariable ["CharacterID",_charID,true];
_holder setVariable ["ObjectID",_objectID,true];
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["ObjectID",_objectID];
_holder setVariable ["ObjectUID",_objectUID];
_holder setVariable ["OEMPos",_pos,true];
_holder setDamage _damage;
_holder setVariable ["ownerPUID",_ownerID,true];
@@ -98,8 +98,8 @@ call {
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
_holder setVariable ["CharacterID",_charID,true];
_holder setVariable ["ObjectID",_objectID,true];
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["ObjectID",_objectID];
_holder setVariable ["ObjectUID",_objectUID];
_holder setVariable ["OEMPos",_pos,true];
_holder setDamage _damage;
_holder setVariable ["ownerPUID",_ownerID,true];