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Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
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@@ -59,7 +59,7 @@ _holder setVariable ["ownerPUID",_ownerPUID,true];
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if (_isZSC) then {_holder setVariable ["cashMoney",_coins,true];};
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_objectUID = _worldSpace call dayz_objectUID2;
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_holder setVariable ["ObjectUID",_objectUID,true];
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_holder setVariable ["ObjectUID",_objectUID];
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deleteVehicle _object;
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