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Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
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@@ -15,8 +15,6 @@ dayz_actionInProgress = true;
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local _obj = _this;
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local _objType = typeOf _obj;
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local _objectID = _obj getVariable["ObjectID","0"];
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local _objectUID = _obj getVariable["ObjectUID","0"];
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local _ownerID = _obj getVariable["ownerPUID","0"];
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local _playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;
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