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https://github.com/EpochModTeam/DayZ-Epoch.git
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Remove global ObjectID and ObjectUID from server functions
All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
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@@ -1,12 +1,10 @@
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if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
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dayz_actionInProgress = true;
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private ["_emptycan","_objectID","_objectUID","_obj","_fuelArray","_matchArray","_randomJerryCan","_fireIntensity","_finished"];
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private ["_emptycan","_obj","_fuelArray","_matchArray","_randomJerryCan","_fireIntensity","_finished"];
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//Tent Object
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_obj = _this select 3;
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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//Active Arrays.
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_fuelArray = [];
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