Remove global ObjectID and ObjectUID from server functions

All ObjectIDs and ObjectUIDs are only visible on the server now no longer on the client.
This commit is contained in:
A Man
2022-03-25 14:29:00 +01:00
parent 2168d504bb
commit d4e6e786d2
17 changed files with 17 additions and 28 deletions

View File

@@ -1,12 +1,10 @@
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
private ["_emptycan","_objectID","_objectUID","_obj","_fuelArray","_matchArray","_randomJerryCan","_fireIntensity","_finished"];
private ["_emptycan","_obj","_fuelArray","_matchArray","_randomJerryCan","_fireIntensity","_finished"];
//Tent Object
_obj = _this select 3;
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
//Active Arrays.
_fuelArray = [];

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@@ -15,8 +15,6 @@ dayz_actionInProgress = true;
local _obj = _this;
local _objType = typeOf _obj;
local _objectID = _obj getVariable["ObjectID","0"];
local _objectUID = _obj getVariable["ObjectUID","0"];
local _ownerID = _obj getVariable["ownerPUID","0"];
local _playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 12]) > 1;

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@@ -63,7 +63,7 @@ if (_outcome != "PASS") then {
[_inventory select 0,_inventory select 1,_inventory select 2,_object] call fn_addCargo;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["ObjectID", _oid];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["VGObjectID",_VG_ObjID, false];

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@@ -59,7 +59,7 @@ _holder setVariable ["ownerPUID",_ownerPUID,true];
if (_isZSC) then {_holder setVariable ["cashMoney",_coins,true];};
_objectUID = _worldSpace call dayz_objectUID2;
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["ObjectUID",_objectUID];
deleteVehicle _object;

View File

@@ -70,8 +70,8 @@ call {
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
_holder setVariable ["CharacterID",_charID,true];
_holder setVariable ["ObjectID",_objectID,true];
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["ObjectID",_objectID];
_holder setVariable ["ObjectUID",_objectUID];
_holder setVariable ["OEMPos",_pos,true];
_holder setDamage _damage;
_holder setVariable ["ownerPUID",_ownerID,true];
@@ -98,8 +98,8 @@ call {
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
_holder setVariable ["CharacterID",_charID,true];
_holder setVariable ["ObjectID",_objectID,true];
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["ObjectID",_objectID];
_holder setVariable ["ObjectUID",_objectUID];
_holder setVariable ["OEMPos",_pos,true];
_holder setDamage _damage;
_holder setVariable ["ownerPUID",_ownerID,true];

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@@ -63,7 +63,7 @@ if (_outcome != "PASS") then {
diag_log("CUSTOM: failed to get id for : " + str(_uid));
} else {
_oid = _result select 1;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["ObjectID", _oid];
#ifdef OBJECT_DEBUG
diag_log("CUSTOM: Selected " + str(_oid));

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@@ -78,7 +78,7 @@ if (_outcome != "PASS") then {
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["ObjectID", _oid];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["CharacterID", _characterID, true];

View File

@@ -103,7 +103,7 @@ if (_outcome != "PASS") then {
// switch var to new vehicle at this point.
_object = _newobject;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["ObjectID", _oid];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["CharacterID", _characterID, true];

View File

@@ -119,7 +119,7 @@ if (_outcome != "PASS") then {
// switch var to new vehicle at this point.
_object = _newobject;
_object setVariable ["ObjectID", _oid, true];
_object setVariable ["ObjectID", _oid];
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["CharacterID", _characterID, true];

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@@ -69,7 +69,6 @@ if (!_allowed || !_proceed) exitWith {
// Publish variables
_object setVariable ["CharacterID",_charID,true];
//_object setVariable ["ObjectUID",_objectUID,true];
_object setVariable ["OEMPos",(_worldspace select 1),true];
//diag_log ("PUBLISH: Attempt " + str(_object));
@@ -84,8 +83,8 @@ _key = str formatText["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _cl
_key call server_hiveWrite;
_object setVariable ["lastUpdate",diag_tickTime];
_object setVariable ["ObjectUID", _uid,true];
// _object setVariable ["CharacterID",_charID,true];
_object setVariable ["ObjectUID", _uid];
if (DZE_GodModeBase && {!(_class in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage",{false}];
} else {

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@@ -20,5 +20,4 @@ if ((count _position) == 2) then {
_veh enableSimulation false;
_veh setDir round(random 360);
_veh setPos _position;
_veh setVariable ["ObjectID","1",true];
};

View File

@@ -15,7 +15,7 @@ if ((count _position) == 2) then {
_veh enableSimulation false;
_veh setDir round(random 360);
_veh setPos _position;
_veh setVariable ["ObjectID","1",true];
_veh addEventHandler ["HandleDamage",{
local _damage = _this select 2;
if ((_this select 4) == "Sledge_Swing_Ammo") then {

View File

@@ -15,5 +15,4 @@ if ((count _position) == 2) then {
_veh enableSimulation false;
_veh setDir round(random 360);
_veh setPos _position;
_veh setVariable ["ObjectID","1",true];
};

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@@ -37,7 +37,6 @@ server_obj_inv = {
[getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object]
};
local _previous = str(_object getVariable["lastInventory",[]]);
if (str _inventory != _previous) then {
local _key = "";

View File

@@ -41,9 +41,7 @@ for "_i" from 1 to (SPAWN_NUM) do
//_vehicle = createVehicle [_class, _position, [], 0, "CAN_COLLIDE"];
_vehicle = _class createVehicle _position;
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _vehicle];
_vehicle setVariable ["ObjectID", 1, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _vehicle];
_size = sizeOf _class;
{

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@@ -46,7 +46,6 @@ _spawnCrashSite =
_vehicle = "ClutterCutter_small_2_EP1" createVehicle _position;
_vehicle = _class createVehicle [0,0,0];
_vehicle setVariable ["ObjectID", 1, true];
_vehicle setDir random 360;
_vehicle setPos _position;

View File

@@ -199,7 +199,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["ObjectID", _idKey];
_object setVariable ["OwnerPUID", _ownerPUID, true];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object setVariable ["cashMoney", _storageMoney, true];
@@ -340,7 +340,7 @@ if ((playersNumber west + playersNumber civilian) == 0) exitWith {
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["ObjectID", _idKey];
if (Z_SingleCurrency && {ZSC_VehicleMoneyStorage}) then {
_object setVariable ["cashMoney", _storageMoney, true];
};