Updated Loottables

This commit is contained in:
Florian Kinder
2014-02-02 19:24:20 +01:00
parent bae9f43201
commit d4e36eaddd

View File

@@ -386,6 +386,42 @@ class UH60Wreck_DZ: Military {
lootPos[] = {};
};
class UH60_NAVY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_NAVY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class UH60_ARMY_Wreck_burned_DZ: Military {
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
zombieChance = 0.3;
lootChance = 0.6;
minRoaming = 4;
maxRoaming = 8;
lootPos[] = {};
};
class USMC_WarfareBFieldhHospital: MASH {
minRoaming = 1;
maxRoaming = 3;
@@ -398,7 +434,7 @@ class Land_Ind_Shed_02_main: Default {
maxRoaming = 3;
}; // Qty: 283
class HouseRoaming: Residential {
class HOUSERoaming: Residential {
lootChance = 0.5;
zombieChance = 0.2;
maxRoaming = 2;