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Updated Loottables
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@@ -386,6 +386,42 @@ class UH60Wreck_DZ: Military {
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lootPos[] = {};
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lootPos[] = {};
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};
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};
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class UH60_NAVY_Wreck_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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};
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class UH60_ARMY_Wreck_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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};
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class UH60_NAVY_Wreck_burned_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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};
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class UH60_ARMY_Wreck_burned_DZ: Military {
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zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
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zombieChance = 0.3;
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lootChance = 0.6;
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minRoaming = 4;
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maxRoaming = 8;
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lootPos[] = {};
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};
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class USMC_WarfareBFieldhHospital: MASH {
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class USMC_WarfareBFieldhHospital: MASH {
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minRoaming = 1;
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minRoaming = 1;
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maxRoaming = 3;
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maxRoaming = 3;
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@@ -398,7 +434,7 @@ class Land_Ind_Shed_02_main: Default {
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maxRoaming = 3;
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maxRoaming = 3;
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}; // Qty: 283
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}; // Qty: 283
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class HouseRoaming: Residential {
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class HOUSERoaming: Residential {
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lootChance = 0.5;
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lootChance = 0.5;
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zombieChance = 0.2;
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zombieChance = 0.2;
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maxRoaming = 2;
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maxRoaming = 2;
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