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Not sure about the maintain classes, please check this
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@@ -525,8 +525,9 @@ dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "Va
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DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
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DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
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DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
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DZE_ExtraMaintain = ["LightPole_DZ"];
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//["ModularItems", "DZE_Housebase", "BuiltItems", "Plastic_Pole_EP1_DZ" ,"FireBarrel_DZ"] - Skaronator, looks like some classes are missing not sure if this is intended
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DZE_maintainClasses = ["ModularItems", "DZE_Housebase"] + DZE_ExtraMaintain;
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DZE_maintainClasses = ["ModularItems", "DZE_Housebase"] + DZE_ExtraMaintain;
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DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
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DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
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// List of removable items that require crowbar
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// List of removable items that require crowbar
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