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place everything into the same Weapon holder
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@@ -43,7 +43,7 @@ _object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_object setdir _dir;
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player reveal _object;
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_holder = "WeaponHolder" createVehicle _pos;
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_holder = _object;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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