mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Update CfgNonAIVehicles.hpp
Changed street light colour and brightness back to closer to original epoch values.
This commit is contained in:
@@ -1,64 +1,305 @@
|
||||
class CfgNonAIVehicles {
|
||||
class StreetLamp {
|
||||
|
||||
brightness = 0;
|
||||
class StreetLamp {
|
||||
animated = 0;
|
||||
brightness = 0.1;
|
||||
colorambient[] = {0.02, 0.02, 0.02};
|
||||
colordiffuse[] = {0.27, 0.25, 0.15};
|
||||
destrtype = "DestructTree";
|
||||
model = "";
|
||||
simulation = "StreetLamp";
|
||||
scope = 2;
|
||||
};
|
||||
|
||||
class StreetLamp_BaseWeakYellow : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class StreetLamp_BaseMediumOrange : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class StreetLamp_BaseMediumPale : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class StreetLamp_BaseStrongPale : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_Lamp_Small_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_Lamp_Street1_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_Lamp_Street2_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_Lampa_Ind_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_PowLines_Conc2L_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_lampa_sidl : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_lampa_sidl_2 : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_lampa_sidl_3 : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_lampa_ind : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
|
||||
class Land_lampa_ind_zebr : StreetLamp {
|
||||
brightness = 0;
|
||||
};
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passThrough = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class Reflectors
|
||||
{
|
||||
class LampLight {
|
||||
color[] = {0.27, 0.25, 0.15, 1.0};
|
||||
ambient[] = {0.27, 0.25, 0.15, 1.0};
|
||||
position = "Light";
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
brightness = 0.1;
|
||||
};
|
||||
};
|
||||
armorLights = 0.4;
|
||||
|
||||
};
|
||||
|
||||
class StreetLamp_BaseWeakYellow : StreetLamp {
|
||||
brightness = 0.1;
|
||||
scope = 2;
|
||||
};
|
||||
|
||||
class StreetLamp_BaseMediumOrange : StreetLamp {
|
||||
brightness = 0.1;
|
||||
scope = 2;
|
||||
};
|
||||
|
||||
class StreetLamp_BaseMediumPale : StreetLamp {
|
||||
brightness = 0.1;
|
||||
scope = 2;
|
||||
};
|
||||
|
||||
class StreetLamp_BaseStrongPale : StreetLamp {
|
||||
brightness = 0.1;
|
||||
scope = 2;
|
||||
};
|
||||
|
||||
class Land_Lamp_Small_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
scope = 2;
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Lamp_Street1_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
scope = 2;
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Lamp_Street2_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
scope = 2;
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Lampa_Ind_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
scope = 2;
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_PowLines_Conc2L_EP1 : StreetLamp {
|
||||
brightness = 0;
|
||||
scope = 2;
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_lampa_sidl : StreetLamp {
|
||||
scope = 2;
|
||||
model = "\ca\buildings\Misc\lampa_sidl";
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_lampa_sidl_2 : StreetLamp {
|
||||
scope = 2;
|
||||
model = "\ca\buildings\Misc\lampa_sidl_2";
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_lampa_sidl_3 : StreetLamp {
|
||||
scope = 2;
|
||||
model = "\ca\buildings\Misc\lampa_sidl_3";
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_lampa_ind : StreetLamp {
|
||||
scope = 2;
|
||||
model = "\ca\buildings\Misc\lampa_ind";
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Land_lampa_ind_zebr : StreetLamp {
|
||||
scope = 2;
|
||||
model = "\ca\buildings\Misc\lampa_ind_zebr";
|
||||
class HitPoints {
|
||||
class HitBulb {
|
||||
armor = 1;
|
||||
material = 60;
|
||||
name = "lampa";
|
||||
passthrough = 1;
|
||||
};
|
||||
};
|
||||
class Reflectors {
|
||||
class LampLight {
|
||||
ambient[] = {0.27, 0.25, 0.15, 1};
|
||||
brightness = 0.1;
|
||||
color[] = {0.27, 0.25, 0.15, 1};
|
||||
direction = "";
|
||||
hitpoint = "lampa";
|
||||
position = "Light";
|
||||
selection = "";
|
||||
size = 0.5;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user