Update CfgNonAIVehicles.hpp

Changed street light colour and brightness back to closer to original epoch values.
This commit is contained in:
Andrew Gregory
2013-09-11 00:28:16 +01:00
parent 3ec9c17e3d
commit d33d12bee2

View File

@@ -1,64 +1,305 @@
class CfgNonAIVehicles {
class StreetLamp {
brightness = 0;
class StreetLamp {
animated = 0;
brightness = 0.1;
colorambient[] = {0.02, 0.02, 0.02};
colordiffuse[] = {0.27, 0.25, 0.15};
destrtype = "DestructTree";
model = "";
simulation = "StreetLamp";
scope = 2;
};
class StreetLamp_BaseWeakYellow : StreetLamp {
brightness = 0;
};
class StreetLamp_BaseMediumOrange : StreetLamp {
brightness = 0;
};
class StreetLamp_BaseMediumPale : StreetLamp {
brightness = 0;
};
class StreetLamp_BaseStrongPale : StreetLamp {
brightness = 0;
};
class Land_Lamp_Small_EP1 : StreetLamp {
brightness = 0;
};
class Land_Lamp_Street1_EP1 : StreetLamp {
brightness = 0;
};
class Land_Lamp_Street2_EP1 : StreetLamp {
brightness = 0;
};
class Land_Lampa_Ind_EP1 : StreetLamp {
brightness = 0;
};
class Land_PowLines_Conc2L_EP1 : StreetLamp {
brightness = 0;
};
class Land_lampa_sidl : StreetLamp {
brightness = 0;
};
class Land_lampa_sidl_2 : StreetLamp {
brightness = 0;
};
class Land_lampa_sidl_3 : StreetLamp {
brightness = 0;
};
class Land_lampa_ind : StreetLamp {
brightness = 0;
};
class Land_lampa_ind_zebr : StreetLamp {
brightness = 0;
};
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passThrough = 1;
};
};
class Reflectors
{
class LampLight {
color[] = {0.27, 0.25, 0.15, 1.0};
ambient[] = {0.27, 0.25, 0.15, 1.0};
position = "Light";
direction = "";
hitpoint = "lampa";
selection = "";
size = 0.5;
brightness = 0.1;
};
};
armorLights = 0.4;
};
class StreetLamp_BaseWeakYellow : StreetLamp {
brightness = 0.1;
scope = 2;
};
class StreetLamp_BaseMediumOrange : StreetLamp {
brightness = 0.1;
scope = 2;
};
class StreetLamp_BaseMediumPale : StreetLamp {
brightness = 0.1;
scope = 2;
};
class StreetLamp_BaseStrongPale : StreetLamp {
brightness = 0.1;
scope = 2;
};
class Land_Lamp_Small_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_Lamp_Street1_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_Lamp_Street2_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_Lampa_Ind_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_PowLines_Conc2L_EP1 : StreetLamp {
brightness = 0;
scope = 2;
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_sidl : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_sidl_2 : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl_2";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_sidl_3 : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_sidl_3";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_ind : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_ind";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
class Land_lampa_ind_zebr : StreetLamp {
scope = 2;
model = "\ca\buildings\Misc\lampa_ind_zebr";
class HitPoints {
class HitBulb {
armor = 1;
material = 60;
name = "lampa";
passthrough = 1;
};
};
class Reflectors {
class LampLight {
ambient[] = {0.27, 0.25, 0.15, 1};
brightness = 0.1;
color[] = {0.27, 0.25, 0.15, 1};
direction = "";
hitpoint = "lampa";
position = "Light";
selection = "";
size = 0.5;
};
};
};
};