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Merge pull request #925 from dayz10k/master
#924 tweak remove tanktrap/camonet
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@@ -3,7 +3,7 @@ private ["_nearNets","_nearNet"];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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_nearNets = nearestObjects [player, ["DesertLargeCamoNet","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ"], 10];
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_nearNets = nearestObjects [player, ["DesertLargeCamoNet","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ"], 3];
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_nearNet = _nearNets select 0;
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_nearNet = _nearNets select 0;
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if (!isNull _nearNet and _canDo) then {
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if (!isNull _nearNet and _canDo) then {
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@@ -3,7 +3,7 @@ private ["_nearTankTraps","_nearTankTrap"];
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);
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_nearTankTraps = nearestObjects [player, "Hedgehog_DZ", 1];
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_nearTankTraps = nearestObjects [player, ["Hedgehog_DZ"], 1];
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_nearTankTrap = _nearTankTraps select 0;
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_nearTankTrap = _nearTankTraps select 0;
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if (!isNull _nearTankTrap and _canDo) then {
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if (!isNull _nearTankTrap and _canDo) then {
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