From d20221caf3f69686809db88f8c01aeed5df0ea94 Mon Sep 17 00:00:00 2001 From: ebaydayz Date: Sat, 20 Aug 2016 16:32:56 -0400 Subject: [PATCH] Crash site spawns lowered to 1 at startup. Spawn frequency changed. Vanilla development commit: https://github.com/DayZMod/DayZ/commit/a2040214dcd2d596dbfb0c32150ec387314807af --- SQF/dayz_server/compile/server_spawnCrashSites.sqf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/SQF/dayz_server/compile/server_spawnCrashSites.sqf b/SQF/dayz_server/compile/server_spawnCrashSites.sqf index 35384a808..9245c952d 100644 --- a/SQF/dayz_server/compile/server_spawnCrashSites.sqf +++ b/SQF/dayz_server/compile/server_spawnCrashSites.sqf @@ -10,8 +10,8 @@ Author: #include "\z\addons\dayz_code\loot\Loot.hpp" //Spawn frequency ± variance in minutes -#define SPAWN_FREQUENCY 40 -#define SPAWN_VARIANCE 15 +#define SPAWN_FREQUENCY 25 +#define SPAWN_VARIANCE 20 //The higher the number, the more accurate the timer is. //Must be positive and non-zero. @@ -28,7 +28,7 @@ Author: #define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]] //Number of crash sites to spawn at the beginning of the mission -#define INITIAL_NUM 3 +#define INITIAL_NUM 1 //Number of loot items to spawn per site #define LOOT_MIN 5