Fix cheat handling

This adds keydown handler for chat, map, and diary displays.
Additionally, this can be used to handle malicious chat input without a
delay by modifying the associated compile
This commit is contained in:
icomrade
2016-09-02 19:14:21 -04:00
parent 7be75c4674
commit d1d5fe54f3
50 changed files with 72 additions and 63 deletions

View File

@@ -79,7 +79,7 @@ MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_
diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime,'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; if (!isNil 'init_keyboard') then {[] spawn init_keyboard;}; dayz_preloadFinished = true;";
onPreloadFinished "diag_log [diag_tickTime,'onPreloadFinished']; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
if (!isDedicated) then {