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https://github.com/EpochModTeam/DayZ-Epoch.git
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Sahrani bikey and instance change
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Server Files/Keys/oaccorev0.2.bikey
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Server Files/Keys/oaccorev0.2.bikey
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@@ -6,7 +6,7 @@ cutText ["","BLACK OUT"];
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enableSaving [false, false];
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enableSaving [false, false];
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//REALLY IMPORTANT VALUES
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//REALLY IMPORTANT VALUES
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dayZ_instance = 11; //The instance
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dayZ_instance = 18; //The instance
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dayzHiveRequest = [];
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dayzHiveRequest = [];
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initialized = false;
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initialized = false;
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dayz_previousID = 0;
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dayz_previousID = 0;
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@@ -21,11 +21,10 @@ spawnShoremode = 1; // Default = 1 (on shore)
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spawnArea= 1500; // Default = 1500
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spawnArea= 1500; // Default = 1500
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MaxHeliCrashes= 5; // Default = 5
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MaxHeliCrashes= 5; // Default = 5
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MaxVehicleLimit = 300; // Default = 50
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MaxVehicleLimit = 300; // Default = 50
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MaxDynamicDebris = 500; // Default = 100
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MaxDynamicDebris = 350; // Default = 100
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dayz_MapArea = 14000; // Default = 10000
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dayz_MapArea = 12000; // Default = 10000
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dayz_maxLocalZombies = 40; // Default = 40
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dayz_maxLocalZombies = 40; // Default = 40
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//Load in compiled functions
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//Load in compiled functions
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
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progressLoadingScreen 0.1;
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progressLoadingScreen 0.1;
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