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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Update server_updateObject from private to local
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@@ -1,21 +1,20 @@
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// [_object,_type] spawn server_updateObject;
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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if (isNil "sm_done") exitWith {};
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private ["_class","_objectID","_objectUID","_isNotOk","_object","_type","_forced","_totalDmg"];
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//if (isNil "sm_done") exitWith {diag_log "sm_done is nil";};
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_object = _this select 0;
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if ((isNil "_object") || {isNull _object}) exitWith {diag_log "server_updateObject.sqf _object null or nil, could not update object"};
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local _object = _this select 0;
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if ((isNil "_object") || isNull _object) exitWith {diag_log "server_updateObject.sqf _object null or nil, could not update object"};
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_type = _this select 1;
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_forced = if (count _this > 2) then {_this select 2} else {false};
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_totalDmg = if (count _this > 3) then {_this select 3} else {false};
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_isNotOk = false;
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_objectID = "0";
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_objectUID = "0";
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local _type = _this select 1;
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local _forced = if (count _this > 2) then {_this select 2} else {false};
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local _totalDmg = if (count _this > 3) then {_this select 3} else {false};
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local _isNotOk = false;
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local _objectID = "0";
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local _objectUID = "0";
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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_class = typeOf _object;
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local _class = typeOf _object;
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if (typeName _objectID != "STRING" || {typeName _objectUID != "STRING"}) then {
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#ifdef OBJECT_DEBUG
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@@ -59,7 +58,7 @@ call {
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if (_type == "gear") exitwith {
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[_object,_objectID,_objectUID,_class] call server_obj_inv;
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};
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if (_type == "damage" || {_type == "repair"}) exitwith {
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if (_type == "damage" || _type == "repair") exitwith {
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[_object,_objectID,_objectUID,_forced,_totalDmg] call server_obj_dam;
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};
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if (_type == "killed") exitwith {
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