mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 01:30:26 +03:00
Revert "Revert "Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch""
This reverts commit 109ec5c9a3.
This commit is contained in:
205
SQF/dayz_server/compile/server_publishVehicle3_vkc.sqf
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205
SQF/dayz_server/compile/server_publishVehicle3_vkc.sqf
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@@ -0,0 +1,205 @@
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private ["_coins","_activatingPlayer","_object","_worldspace","_location","_dir","_class","_uid","_key","_keySelected"
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,"_characterID","_result","_outcome","_oid","_objectID","_objectUID","_newobject","_weapons","_magazines","_backpacks"
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,"_clientKey","_exitReason","_playerUID","_isAir","_fuel","_selection","_dam","_hitpoints","_newHitpoints","_damage"
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,"_hit","_inv","_action","_clearTurrets","_message"];
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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if (count _this < 6) exitWith {
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diag_log "Server_PublishVehicle3 error: Wrong parameter format";
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dze_waiting = "fail";
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(owner (_this select 4)) publicVariableClient "dze_waiting";
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};
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_object = _this select 0;
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_worldspace = _this select 1;
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_class = _this select 2;
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_keySelected = _this select 3;
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_activatingPlayer = _this select 4;
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_clientKey = _this select 5;
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_action = if (count _this > 6) then {_this select 6} else {""};
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_playerUID = getPlayerUID _activatingPlayer;
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_characterID = _keySelected;
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_exitReason = [_this,"PublishVehicle3",(_worldspace select 1),_clientKey,_playerUID,_activatingPlayer] call server_verifySender;
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if (_exitReason != "") exitWith {
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diag_log _exitReason;
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dze_waiting = "fail";
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(owner _activatingPlayer) publicVariableClient "dze_waiting";
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};
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if (!(isClass(configFile >> "CfgVehicles" >> _class)) || isNull _object) exitWith {
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diag_log ("HIVE-PublishVehicle3 Error: Vehicle does not exist: "+ str(_class));
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dze_waiting = "fail";
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(owner _activatingPlayer) publicVariableClient "dze_waiting";
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};
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_objectID = _object getVariable ["ObjectID","0"];
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_objectUID = _object getVariable ["ObjectUID","0"];
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_location = [_object] call fnc_getPos;
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_fuel = fuel _object;
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_hitpoints = _object call vehicle_getHitpoints;
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_newHitpoints = [];
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_damage = damage _object;
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// add items from previous vehicle here
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_weapons = getWeaponCargo _object;
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_magazines = getMagazineCargo _object;
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_backpacks = getBackpackCargo _object;
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_inv = [_weapons,_magazines,_backpacks];
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if (Z_SingleCurrency && {ZSC_VehicleMoneyStorage}) then {
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_coins = _object getVariable ["cashMoney",0];
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};
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{
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_hit = [_object,_x] call object_getHit;
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if ((_hit select 0) > 0) then {
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_newHitpoints set [count _newHitpoints,[(_hit select 1),(_hit select 0)]];
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} else {
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_newHitpoints set [count _newHitpoints,[(_hit select 1),0]];
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};
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} count _hitpoints;
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#ifdef OBJECT_DEBUG
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diag_log ("PUBLISH: Attempt " + str(_object));
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#endif
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_dir = _worldspace select 0;
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_uid = _worldspace call dayz_objectUID2;
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_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, _damage , _characterID, _worldspace, _inv, _newHitpoints, _fuel,_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_key call server_hiveWrite;
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// GET DB ID
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_key = format["CHILD:388:%1:",_uid];
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#ifdef OBJECT_DEBUG
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diag_log ("HIVE: WRITE: "+ str(_key));
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#endif
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_result = _key call server_hiveReadWrite;
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_outcome = _result select 0;
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if (_outcome != "PASS") then {
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diag_log("HIVE-pv3: failed to get id for : " + str(_uid));
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_key = format["CHILD:310:%1:",_uid];
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_key call server_hiveWrite;
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dze_waiting = "fail";
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(owner _activatingPlayer) publicVariableClient "dze_waiting";
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} else {
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_oid = _result select 1;
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#ifdef OBJECT_DEBUG
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diag_log("CUSTOM: Selected " + str(_oid));
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#endif
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_colour = _object getVariable ["Colour","0"];
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_colour2 = _object getVariable ["Colour2","0"];
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deleteVehicle _object;
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[_objectID,_objectUID,_object] call server_deleteObjDirect;
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uiSleep 3;
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_newobject = _class createVehicle [0,0,0];
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// switch var to new vehicle at this point.
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_object = _newobject;
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_object setVariable ["ObjectID", _oid, true];
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_object setVariable ["lastUpdate",diag_tickTime];
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_object setVariable ["CharacterID", _characterID, true];
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if (Z_SingleCurrency && {ZSC_VehicleMoneyStorage && {_coins > 0}}) then {
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_object setVariable ["cashMoney",_coins,true];
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};
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dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
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clearWeaponCargoGlobal _object;
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clearMagazineCargoGlobal _object;
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clearBackpackCargoGlobal _object;
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_object setDir _dir;
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_object setPosATL _location;
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_object setVectorUp surfaceNormal _location;
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_object setDamage _damage;
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if (_colour != "0") then {
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_object setVariable ["Colour",_colour,true];
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_clrinit = format ["#(argb,8,8,3)color(%1)",_colour];
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_object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];";
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};
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if (_colour2 != "0") then {
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_object setVariable ["Colour2",_colour2,true];
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_clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2];
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_object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];";
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};
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processInitCommands;
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[_weapons,_magazines,_backpacks,_object] call fn_addCargo;
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_clearTurrets = {
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//By denvdmj (probably, I found it on the biki)
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private ["_weaponArray","_findRecurse","_class","_obj","_turret","_mags"];
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_obj = _this;
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_weaponArray = [];
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_weaponArray set [count _weaponArray,[-1]];
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_findRecurse = {
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private ["_root", "_class", "_path", "_currentPath", "_thisThis"];
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_root = (_this select 0);
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_path = +(_this select 1);
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_thisThis = _this select 2;
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for "_i" from 0 to count _root -1 do {
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_class = _root select _i;
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if (isClass _class) then {
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_currentPath = _path + [_i];
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{_weaponArray set [count _weaponArray, _currentPath];} count getArray (_class >> "weapons");
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_class = _class >> "turrets";
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if (isClass _class) then {[_class, _currentPath, _thisThis] call _findRecurse;};
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};
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};
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};
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[configFile >> "CfgVehicles" >> typeOf (_obj) >> "turrets", [], _this] call _findRecurse;
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{
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_turret = _x;
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_mags = _obj magazinesTurret _turret;
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{_obj removeMagazinesTurret[_x,_turret];} count _mags;
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} forEach _weaponArray;
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};
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_isAir = _object isKindOf "Air";
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{
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_selection = _x select 0;
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_dam = [_x select 1,(_x select 1) min 0.8] select (!_isAir && {_selection in dayZ_explosiveParts});
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_object setHit [_selection,_dam];
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} count _newHitpoints;
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_object setFuel _fuel;
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[_object,"all",true] call server_updateObject;
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_object call fnc_veh_ResetEH;
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// for non JIP users this should make sure everyone has eventhandlers for vehicles.
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PVDZE_veh_Init = _object;
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publicVariable "PVDZE_veh_Init";
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{if (_object isKindOf _x) exitWith {_object disableTIEquipment true;}} count vkc_disableThermal;
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if (vkc_clearAmmo) then {_object call _clearTurrets;};
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dze_waiting = "success";
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(owner _activatingPlayer) publicVariableClient "dze_waiting";
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if (_action == "") then {
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_message = format["PUBLISH: %1(%2) upgraded %3 with UID %4 @%5",(_activatingPlayer call fa_plr2str),_playerUID,_class,_uid,(_location call fa_coor2str)];
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} else {
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_message = format["PUBLISH: %1(%2) %6 %3 with UID %4 @%5",(_activatingPlayer call fa_plr2str),_playerUID,_class,_uid,(_location call fa_coor2str),_action];
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};
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diag_log _message;
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};
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