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1.0.1.1 RC1
+ [FIXED] Can now fill jerry cans from standard fuel tanks again. + [ADDED] Override local zombie count while in vehicle dayz_zedSpawnVehCount (default: dayz_maxLocalZombies / 2) + [ADDED] Override local zombie count while in vehicle dayz_spawnAirCount (default: 5) + [FIXED] Bug with new safe model shadow fixed. + [FIXED] Check that items and weapons are removed during weapon trades. + [FIXED] Added message when attempting to sell a vehicle with more than 75% average tire damage. + [FIXED] Safe codes starting with 0### now work after server restarts. fixes #400 + [CHANGED] Re-indexed all loot tables. + [FIXED] Fix for no melee ammo after clothing switch. + [ADDED] New 55 gallon fuel barrel. Fixes glitching with old one. + [CHANGED] When building plot pole you will now get a message if building to close to another pole (45m).
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@@ -275,9 +275,6 @@ spawn_vehicles = {
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_num = floor(random 4);
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_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
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diag_log("DEBUG: spawing loot inside vehicle " + str(_allCfgLoots));
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for "_x" from 1 to _num do {
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_iClass = _allCfgLoots call BIS_fnc_selectRandom;
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