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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.1.1 RC1
+ [FIXED] Can now fill jerry cans from standard fuel tanks again. + [ADDED] Override local zombie count while in vehicle dayz_zedSpawnVehCount (default: dayz_maxLocalZombies / 2) + [ADDED] Override local zombie count while in vehicle dayz_spawnAirCount (default: 5) + [FIXED] Bug with new safe model shadow fixed. + [FIXED] Check that items and weapons are removed during weapon trades. + [FIXED] Added message when attempting to sell a vehicle with more than 75% average tire damage. + [FIXED] Safe codes starting with 0### now work after server restarts. fixes #400 + [CHANGED] Re-indexed all loot tables. + [FIXED] Fix for no melee ammo after clothing switch. + [ADDED] New 55 gallon fuel barrel. Fixes glitching with old one. + [CHANGED] When building plot pole you will now get a message if building to close to another pole (45m).
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dayz_equip/textures/oildrum.rvmat
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dayz_equip/textures/oildrum.rvmat
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ambient[]={0.74650967,0.74192148,0.74213719,0.96900016};
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diffuse[]={1,1,1,0.92000002};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.3764706,0.47843137,0.16078432,1};
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specularPower=100;
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PixelShaderID="NormalMapSpecularDIMap";
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VertexShaderID="NormalMap";
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class Stage1
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{
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texture="dayz_equip\textures\oildrum_norm.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="dayz_equip\textures\oildrum_spec.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0,0,0};
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up[]={0,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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Filter="Point";
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};
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class Stage3
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{
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texture="#(ai,64,64,1)fresnel(2.68,3.69)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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dayz_equip/textures/oildrum_diffuse.paa
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dayz_equip/textures/oildrum_diffuse.paa
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dayz_equip/textures/oildrum_norm.paa
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dayz_equip/textures/oildrum_norm.paa
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dayz_equip/textures/oildrum_spec.paa
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dayz_equip/textures/oildrum_spec.paa
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