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1.0.1.1 RC1
+ [FIXED] Can now fill jerry cans from standard fuel tanks again. + [ADDED] Override local zombie count while in vehicle dayz_zedSpawnVehCount (default: dayz_maxLocalZombies / 2) + [ADDED] Override local zombie count while in vehicle dayz_spawnAirCount (default: 5) + [FIXED] Bug with new safe model shadow fixed. + [FIXED] Check that items and weapons are removed during weapon trades. + [FIXED] Added message when attempting to sell a vehicle with more than 75% average tire damage. + [FIXED] Safe codes starting with 0### now work after server restarts. fixes #400 + [CHANGED] Re-indexed all loot tables. + [FIXED] Fix for no melee ammo after clothing switch. + [ADDED] New 55 gallon fuel barrel. Fixes glitching with old one. + [CHANGED] When building plot pole you will now get a message if building to close to another pole (45m).
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@@ -34,7 +34,9 @@ dayzSpawnZed = [_agent];
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publicVariableServer "dayzSpawnZed";
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if (_doLoiter) then {
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_agent setDir round(random 180);
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_agent setPosATL _position;
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_agent setvelocity [0, 0, 1];
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//_agent setVariable ["doLoiter",true,true];
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} else {
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_agent setVariable ["doLoiter",false,true];
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