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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.1.1 RC1
+ [FIXED] Can now fill jerry cans from standard fuel tanks again. + [ADDED] Override local zombie count while in vehicle dayz_zedSpawnVehCount (default: dayz_maxLocalZombies / 2) + [ADDED] Override local zombie count while in vehicle dayz_spawnAirCount (default: 5) + [FIXED] Bug with new safe model shadow fixed. + [FIXED] Check that items and weapons are removed during weapon trades. + [FIXED] Added message when attempting to sell a vehicle with more than 75% average tire damage. + [FIXED] Safe codes starting with 0### now work after server restarts. fixes #400 + [CHANGED] Re-indexed all loot tables. + [FIXED] Fix for no melee ammo after clothing switch. + [ADDED] New 55 gallon fuel barrel. Fixes glitching with old one. + [CHANGED] When building plot pole you will now get a message if building to close to another pole (45m).
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@@ -13,11 +13,11 @@ if (_canLoot) then {
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_unitTypes = getArray (_config >> "zombieClass");
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_min = getNumber (_config >> "minRoaming");
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_max = getNumber (_config >> "maxRoaming");
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//Walking Zombies
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//Walking Zombies
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//_num = round(random _max) min _min;
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_num = (round(random _max)) max _min;
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_config = configFile >> "CfgBuildingLoot" >> _type;
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//Get zombie class
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//Get zombie class
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_zombieChance = getNumber (_config >> "zombieChance");
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_rnd = random 1;
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