Update fn_selfActions cursortarget fix

Mady by @Victor-the-Cleaner
This commit is contained in:
A Man
2021-12-23 16:44:28 +01:00
parent c2b3e817b5
commit d05adf6604

View File

@@ -5,9 +5,6 @@ scriptName "Functions\misc\fn_selfActions.sqf";
- [] call fnc_usec_selfActions; - [] call fnc_usec_selfActions;
************************************************************/ ************************************************************/
if (isNil "DZE_prevTarget") then {DZE_prevTarget = objNull};
if (isNil "DZE_prevDistance") then {DZE_prevDistance = 0};
local _vehicle = vehicle player; local _vehicle = vehicle player;
local _inVehicle = (_vehicle != player); local _inVehicle = (_vehicle != player);
local _cursorTarget = cursorTarget; local _cursorTarget = cursorTarget;
@@ -516,7 +513,7 @@ if (!isNull _cursorTarget && _noChange && !_inVehicle && !_isPZombie && _canDo &
s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
}; };
if (s_player_plot_boundary < 0 && {_allowed || (_hasAccess select 1)}) then { if (s_player_plot_boundary < 0 && {_allowed || (_hasAccess select 1)}) then {
s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false]; s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", _cursorTarget, 1, false];
}; };
} else { } else {
player removeAction s_player_plotManagement; player removeAction s_player_plotManagement;