Move old files

This commit is contained in:
AirwavesMan
2020-09-12 01:09:25 +02:00
parent d9d34a73f0
commit cff5d38574
4 changed files with 7 additions and 151 deletions

View File

@@ -0,0 +1,79 @@
/*
Created by Alby exclusively for DayZMod.
Please request permission to use/alter from Alby.
*/
private ["_config","_input","_output","_required","_failChance","_hasInput","_availabeSpace","_overwrite","_orignalClass","_index","_entry","_avail","_selection","_item","_amount","_itemName","_freeSlots","_slotType","_i","_j"];
disableSerialization;
["close"] call fn_updateCraftUI;
_config = _this select 0;
_overwrite = _this select 1;
_input = getArray (_config >> "input");
_required = getArray (_config >> "toolsRequired");
_orignalClass = getText (_config >> "orignalclass");
//diag_log (str(_this));
if (count _overwrite > 0) then {
{
_index = _x select 0;
_entry = _x select 1;
_input set [_index, _entry];
}forEach _overwrite;
};
//done from player inventory
_hasInput = true;
{
private ["_avail"];
_selection = _x select 1;
_item = _x select 0;
_amount = _x select 2;
switch (_selection) do {
case "CfgWeapons":
{
_avail = {_x == _item} count weapons player;
};
case "CfgMagazines":
{
_avail = {_x == _item} count magazines player;
};
};
if (_avail < _amount) exitWith {
_hasInput = false;
_itemName = getText(configFile >> _selection >> _item >> "displayName");
format[localize "str_crafting_missing",(_amount - _avail),_itemName] call dayz_rollingMessages;
};
} forEach (_input + _required);
if (_hasInput) then {
//Remove melee magazines (BIS_fnc_invAdd and BIS_fnc_invSlotsEmpty fix)
false call dz_fn_meleeMagazines;
_freeSlots = [player] call BIS_fnc_invSlotsEmpty;
{
_item = _x select 0;
_amount = _x select 2;
_slotType = [_item] call BIS_fnc_invSlotType;
for "_i" from 1 to _amount do {
for "_j" from 1 to (count _slotType) do {
if ((_slotType select _j) > 0) then {
_freeSlots set[_j, ((_freeSlots select _j) + (_slotType select _j))];
};
};
};
} forEach _input;
true call dz_fn_meleeMagazines;
_availabeSpace = true;
//uiSleep 1;
if (_availabeSpace) then {
player playActionNow "PutDown";
//Hack to get craft menu to use build needs a good tidy up
[_orignalClass,"Build","ItemActions"] spawn player_build;
};
};

View File

@@ -1,4 +1,6 @@
//fixHatchet old file
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
private ["_tool","_tape","_fixedItem","_config","_dName","_handle","_finished"];
_tool = _this;
@@ -12,18 +14,16 @@ _tape = "equip_duct_tape";
//Handle
_handle = "equip_lever";
if (dayz_actionInProgress) exitWith { localize "str_player_actionslimit" call dayz_rollingMessages; };
dayz_actionInProgress = true;
call gear_ui_init;
closeDialog 0;
// Check if the player has the tape
if ((_tape in magazines player) && (_handle in magazines player) && (_tool in items player)) then {
[player,"bandage",0,false] call dayz_zombieSpeak;
[player,(getPosATL player),20,"bandage"] spawn fnc_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (!_finished) exitWith {};
// Check again to make sure player didn't drop item
if ((_tape in magazines player) && (_handle in magazines player) && (_tool in items player)) then {
player removeWeapon _tool;
@@ -44,4 +44,4 @@ if ((_tape in magazines player) && (_handle in magazines player) && (_tool in it
};
};
dayz_actionInProgress = false;
dayz_actionInProgress = false;