Init more or less done

This commit is contained in:
icomrade
2016-02-27 22:30:15 -05:00
parent e418e921c5
commit cfbebe7ffd
6 changed files with 706 additions and 48 deletions

View File

@@ -7,6 +7,7 @@ _name = getText (configFile >> _type >> _classname >> "displayName");
// Exit if player zombie
if(player isKindOf "PZombie_VB") exitWith {};
pickupInit = true;
actionMonitor = {
private ["_holder","_type","_classname","_name","_action","_distance","_run","_timeout","_null"];
@@ -25,19 +26,20 @@ actionMonitor = {
_distance = player distance _holder;
// Add action to player
if ((_distance < 1.75) && (_action == -1)) then {
_action = player addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
_action = player addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_timeout = 0.3;
};
// Remove action from player
if ((_distance >= 1.75) && (_action != -1)) then {
player removeAction _action;
pickupInit = true;
_action = -1;
_timeout = 2;
};
// Stop the loop && fall back to old code
if (_distance > 100) then {
_null = _holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
null = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
_run = false;
_timeout = 0;
@@ -46,6 +48,7 @@ actionMonitor = {
if (_action != -1) then {
player removeAction _action;
_action = -1;
pickupInit = true;
};
_timeout = 0;
_run = false;
@@ -57,6 +60,7 @@ actionMonitor = {
if (_classname == "WoodenArrow") then {
[_holder,_type,_classname,_name] spawn actionMonitor;
} else {
_holder addAction [format[(localize "STR_DAYZ_CODE_1"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true, "", "DZE_CanPickup"];
s_player_holderPickup = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
player reveal _holder;
pickupInit = true;
};