mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add global fnc_gearCount and fnc_sanitizeInput function
This commit is contained in:
@@ -1,11 +1,4 @@
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private ["_backPackCount","_backPackCount_raw","_backPackSlots","_formattedText","_gearCount","_magazineCount","_magazineCount_raw","_magazineSlots","_name","_picture","_price","_text","_typeOf","_weaponSlots","_weaponsCount","_weaponsCount_raw","_control","_index"];
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private ["_backPackCount","_backPackCount_raw","_backPackSlots","_formattedText","_magazineCount","_magazineCount_raw","_magazineSlots","_name","_picture","_price","_text","_typeOf","_weaponSlots","_weaponsCount","_weaponsCount_raw","_control","_index"];
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_gearCount = {
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private ["_counter"];
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_counter = 0;
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{_counter = _counter + _x;} count _this;
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_counter
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};
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_control = (_this select 0) select 0;
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_control = (_this select 0) select 0;
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_index = (_this select 0) select 1;
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_index = (_this select 0) select 1;
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@@ -23,9 +16,9 @@ _backPackSlots = getNumber(configFile >> "CfgVehicles" >> _typeOf >> "transportm
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_name = getText(configFile >> "CfgVehicles" >> _typeOf >> "displayName");
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_name = getText(configFile >> "CfgVehicles" >> _typeOf >> "displayName");
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_picture = getText(configFile >> 'CfgVehicles' >> _typeOf >> 'picture');
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_picture = getText(configFile >> 'CfgVehicles' >> _typeOf >> 'picture');
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_weaponsCount = (_weaponsCount_raw select 1) call _gearCount;
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_weaponsCount = (_weaponsCount_raw select 1) call fnc_gearCount;
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_magazineCount = (_magazineCount_raw select 1) call _gearCount;
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_magazineCount = (_magazineCount_raw select 1) call fnc_gearCount;
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_backPackCount = (_backPackCount_raw select 1) call _gearCount;
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_backPackCount = (_backPackCount_raw select 1) call fnc_gearCount;
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_formattedText = format [
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_formattedText = format [
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"<img image='%1' size='3' align='center'/><br />" +
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"<img image='%1' size='3' align='center'/><br />" +
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@@ -1,7 +1,7 @@
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// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/)
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// Developed by [GZA] David for German Zombie Apocalypse Servers (https://zombieapo.eu/)
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// Rewritten by salival (https://github.com/oiad)
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// Rewritten by salival (https://github.com/oiad)
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private ["_amount","_backPackCount","_backPackGear","_cargoAmount","_charID","_control","_counter","_display","_enoughMoney","_gearCount","_hasKey","_isLimitArray","_itemText","_items","_keyName","_limit","_magazineCount","_matchedCount","_moneyInfo","_name","_overLimit","_storedVehicles","_success","_typeName","_typeOf","_vehicle","_wealth","_weaponsCount","_woGear","_playerNear","_ownerPUID","_plotCheck"];
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private ["_amount","_backPackCount","_backPackGear","_cargoAmount","_charID","_control","_counter","_display","_enoughMoney","_hasKey","_isLimitArray","_itemText","_items","_keyName","_limit","_magazineCount","_matchedCount","_moneyInfo","_name","_overLimit","_storedVehicles","_success","_typeName","_typeOf","_vehicle","_wealth","_weaponsCount","_woGear","_playerNear","_ownerPUID","_plotCheck"];
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disableSerialization;
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disableSerialization;
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@@ -25,13 +25,6 @@ if (_overLimit) exitWith {localize "STR_CL_VG_BLACKLISTED" call dayz_rollingMess
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};
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};
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} count vg_vehicleList;
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} count vg_vehicleList;
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_gearCount = {
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private ["_counter"];
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_counter = 0;
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{_counter = _counter + _x;} count _this;
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_counter
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};
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if (_isLimitArray) then {
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if (_isLimitArray) then {
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{
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{
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_typeName = _x select 0;
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_typeName = _x select 0;
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@@ -65,9 +58,9 @@ closeDialog 0;
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if (!vg_storeWithGear && !_woGear) exitWith {localize "STR_CL_VG_NOSTOREWITHGEAR" call dayz_rollingMessages;};
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if (!vg_storeWithGear && !_woGear) exitWith {localize "STR_CL_VG_NOSTOREWITHGEAR" call dayz_rollingMessages;};
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_charID = _vehicle getVariable ["CharacterID","0"];
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_charID = _vehicle getVariable ["CharacterID","0"];
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_weaponsCount = ((getWeaponCargo _vehicle) select 1) call _gearCount;
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_weaponsCount = ((getWeaponCargo _vehicle) select 1) call fnc_gearCount;
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_magazineCount = ((getMagazineCargo _vehicle) select 1) call _gearCount;
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_magazineCount = ((getMagazineCargo _vehicle) select 1) call fnc_gearCount;
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_backPackCount = ((getBackpackCargo _vehicle) select 1) call _gearCount;
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_backPackCount = ((getBackpackCargo _vehicle) select 1) call fnc_gearCount;
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_cargoAmount = (_weaponsCount + _magazineCount + _backPackCount);
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_cargoAmount = (_weaponsCount + _magazineCount + _backPackCount);
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if (_charID == "-1") exitWith {localize "STR_CL_VG_STORE_MISSION" call dayz_rollingMessages;};
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if (_charID == "-1") exitWith {localize "STR_CL_VG_STORE_MISSION" call dayz_rollingMessages;};
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@@ -10,19 +10,13 @@ _index = (_this select 0) select 1;
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_localVehicle = typeName (vg_vehicleList select _index) == "OBJECT";
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_localVehicle = typeName (vg_vehicleList select _index) == "OBJECT";
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_DateMaintained = "";
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_DateMaintained = "";
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_MaintainDays = -1;
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_MaintainDays = -1;
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_gearCount = {
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private ["_counter"];
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_counter = 0;
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{_counter = _counter + _x;} count _this;
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_counter;
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};
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if (_localVehicle) then {
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if (_localVehicle) then {
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_vehicle = vg_vehicleList select _index;
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_vehicle = vg_vehicleList select _index;
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_typeOf = typeOf _vehicle;
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_typeOf = typeOf _vehicle;
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_weaponsCount = ((getWeaponCargo _vehicle) select 1) call _gearCount;
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_weaponsCount = ((getWeaponCargo _vehicle) select 1) call fnc_gearCount;
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_magazineCount = ((getMagazineCargo _vehicle) select 1) call _gearCount;
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_magazineCount = ((getMagazineCargo _vehicle) select 1) call fnc_gearCount;
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_backPackCount = ((getBackpackCargo _vehicle) select 1) call _gearCount;
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_backPackCount = ((getBackpackCargo _vehicle) select 1) call fnc_gearCount;
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ctrlShow[2852,false]; // getVehicle
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ctrlShow[2852,false]; // getVehicle
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ctrlShow[2850,true]; // storeVehicle
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ctrlShow[2850,true]; // storeVehicle
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ctrlShow[2851,true]; // storeVehicleWithGear
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ctrlShow[2851,true]; // storeVehicleWithGear
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@@ -1,11 +1,4 @@
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private ["_backPackCount","_backPackCount_raw","_backPackSlots","_formattedText","_gearCount","_magazineCount","_magazineCount_raw","_magazineSlots","_name","_picture","_price","_text","_typeOf","_weaponSlots","_weaponsCount","_weaponsCount_raw"];
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private ["_backPackCount","_backPackCount_raw","_backPackSlots","_formattedText","_magazineCount","_magazineCount_raw","_magazineSlots","_name","_picture","_price","_text","_typeOf","_weaponSlots","_weaponsCount","_weaponsCount_raw"];
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_gearCount = {
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private ["_counter"];
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_counter = 0;
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{_counter = _counter + _x;} count _this;
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_counter
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};
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if (vkc_action == "claim") then {
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if (vkc_action == "claim") then {
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ctrlShow[4850,true];
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ctrlShow[4850,true];
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@@ -28,9 +21,9 @@ _backPackSlots = getNumber(configFile >> "CfgVehicles" >> _typeOf >> "transportm
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_name = getText(configFile >> "CfgVehicles" >> _typeOf >> "displayName");
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_name = getText(configFile >> "CfgVehicles" >> _typeOf >> "displayName");
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_picture = getText(configFile >> 'CfgVehicles' >> _typeOf >> 'picture');
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_picture = getText(configFile >> 'CfgVehicles' >> _typeOf >> 'picture');
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_weaponsCount = (_weaponsCount_raw select 1) call _gearCount;
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_weaponsCount = (_weaponsCount_raw select 1) call fnc_gearCount;
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_magazineCount = (_magazineCount_raw select 1) call _gearCount;
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_magazineCount = (_magazineCount_raw select 1) call fnc_gearCount;
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_backPackCount = (_backPackCount_raw select 1) call _gearCount;
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_backPackCount = (_backPackCount_raw select 1) call fnc_gearCount;
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if (!isNil "sk_dualCurrency") then {if (z_singleCurrency) then {_price = _price * 10};};
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if (!isNil "sk_dualCurrency") then {if (z_singleCurrency) then {_price = _price * 10};};
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@@ -1,18 +1,3 @@
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fnc_sanitizeInput = {
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private ["_input","_badChars"];
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_input = _this;
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_input = toArray (_input);
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_badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34];
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{
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_input = _input - [_x];
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} forEach _badChars;
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_input = parseNumber (toString (_input));
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_input
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};
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BankDialogUpdateAmounts = {
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BankDialogUpdateAmounts = {
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private ["_vehicleType","_displayName","_sizeOfMoney"];
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private ["_vehicleType","_displayName","_sizeOfMoney"];
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@@ -39,7 +24,7 @@ GivePlayerDialogAmounts = {
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BankDialogWithdrawAmount = {
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BankDialogWithdrawAmount = {
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private ["_amount","_bank","_wealth","_vehicleType","_displayName"];
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private ["_amount","_bank","_wealth","_vehicleType","_displayName"];
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_amount = (_this select 0) call fnc_sanitizeInput;
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_amount = [(_this select 0),0] call fnc_sanitizeInput;
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_bank = ZSC_CurrentStorage getVariable ["cashMoney",0];
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_bank = ZSC_CurrentStorage getVariable ["cashMoney",0];
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_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_vehicleType = typeOf ZSC_CurrentStorage;
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_vehicleType = typeOf ZSC_CurrentStorage;
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@@ -75,7 +60,7 @@ BankDialogDepositAmount = {
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_displayName = "Unknown";
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_displayName = "Unknown";
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};
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};
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_amount = (_this select 0) call fnc_sanitizeInput;
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_amount = [(_this select 0),0] call fnc_sanitizeInput;
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_bank = ZSC_CurrentStorage getVariable ["cashMoney",0];
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_bank = ZSC_CurrentStorage getVariable ["cashMoney",0];
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_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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@@ -97,7 +82,7 @@ BankDialogDepositAmount = {
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GivePlayerAmount = {
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GivePlayerAmount = {
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private ["_amount","_wealth","_twealth","_isBusy"];
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private ["_amount","_wealth","_twealth","_isBusy"];
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_amount = (_this select 0) call fnc_sanitizeInput;
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_amount = [(_this select 0),0] call fnc_sanitizeInput;
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_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_twealth = ZSC_GiveMoneyTarget getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_twealth = ZSC_GiveMoneyTarget getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_isBusy = ZSC_GiveMoneyTarget getVariable ["isBusy",false];
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_isBusy = ZSC_GiveMoneyTarget getVariable ["isBusy",false];
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@@ -126,7 +111,7 @@ if (Z_globalBanking) then {
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ATMDialogWithdrawAmount = {
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ATMDialogWithdrawAmount = {
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private ["_amount","_bank","_wealth"];
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private ["_amount","_bank","_wealth"];
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_amount = (_this select 0) call fnc_sanitizeInput;
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_amount = [(_this select 0),0] call fnc_sanitizeInput;
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_bank = player getVariable ["bankMoney",0];
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_bank = player getVariable ["bankMoney",0];
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_wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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@@ -142,7 +127,7 @@ if (Z_globalBanking) then {
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ATMDialogDepositAmount = {
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ATMDialogDepositAmount = {
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private ["_amount","_bank","_wealth"];
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private ["_amount","_bank","_wealth"];
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_amount = (_this select 0) call fnc_sanitizeInput;
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_amount = [(_this select 0),0] call fnc_sanitizeInput;
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_bank = player getVariable ["bankMoney",0];
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_bank = player getVariable ["bankMoney",0];
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_wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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_wealth = player getVariable [(["cashMoney","globalMoney"] select Z_persistentMoney),0];
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@@ -964,6 +964,30 @@ fnc_lockCode = {
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_code
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_code
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};
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};
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fnc_gearCount = {
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local _counter = 0;
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{_counter = _counter + _x;} count _this;
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_counter
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};
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fnc_sanitizeInput = {
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local _input = _this select 0;
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local _type = _this select 1; // 0 = Number, 1 = String
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_input = toArray (_input);
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local _badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34];
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{
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_input = _input - [_x];
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} forEach _badChars;
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_input = toString (_input);
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if (_type == 0) then {_input = parseNumber _input;};
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_input
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};
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// Enable this if your server got nuked on Chernarus or Chernarus Winter.
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// Enable this if your server got nuked on Chernarus or Chernarus Winter.
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/*
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/*
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if (toLower worldName in ["chernarus","chernarus_winter"]) then { //need to add building coordinates for other maps
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if (toLower worldName in ["chernarus","chernarus_winter"]) then { //need to add building coordinates for other maps
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@@ -1,4 +1,4 @@
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private ["_damageVeh","_VGobjID","_array","_backPack","_backPackCount","_charID","_class","_clientID","_colour","_colour2","_damage","_displayName","_fnc_sanitizeInput","_fuel","_gearCount","_hit","_hitpoints","_index","_inventory","_inventoryCount","_key","_magazine","_magazineCount","_message","_name","_objectID","_objectUID","_player","_playerUID","_selection","_vehicle","_weapons","_weaponsCount","_woGear"];
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private ["_damageVeh","_VGobjID","_array","_backPack","_backPackCount","_charID","_class","_clientID","_colour","_colour2","_damage","_displayName","_fuel","_hit","_hitpoints","_index","_inventory","_inventoryCount","_key","_magazine","_magazineCount","_message","_name","_objectID","_objectUID","_player","_playerUID","_selection","_vehicle","_weapons","_weaponsCount","_woGear"];
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_vehicle = _this select 0;
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_vehicle = _this select 0;
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_player = _this select 1;
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_player = _this select 1;
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@@ -6,31 +6,9 @@ _woGear = _this select 2;
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_clientID = owner _player;
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_clientID = owner _player;
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_playerUID = if (count _this > 3) then {_this select 3} else {getPlayerUID _player};
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_playerUID = if (count _this > 3) then {_this select 3} else {getPlayerUID _player};
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_gearCount = {
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private ["_counter"];
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_counter = 0;
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{_counter = _counter + _x;} count _this;
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_counter;
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};
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_fnc_sanitizeInput = {
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private ["_input","_badChars"];
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_input = _this;
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_input = toArray (_input);
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_badChars = [60,62,38,123,125,91,93,59,58,39,96,126,44,46,47,63,124,92,34];
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{
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_input = _input - [_x];
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} forEach _badChars;
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_input = toString (_input);
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_input
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};
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_class = typeOf _vehicle;
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_class = typeOf _vehicle;
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_displayName = (getText(configFile >> "cfgVehicles" >> _class >> "displayName")) call _fnc_sanitizeInput;
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_displayName = [(getText(configFile >> "cfgVehicles" >> _class >> "displayName")),1] call fnc_sanitizeInput;
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_name = if (alive _player) then {(name _player) call _fnc_sanitizeInput;} else {"unknown player";};
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_name = if (alive _player) then {[(name _player),1] call fnc_sanitizeInput;} else {"unknown player";};
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_charID = _vehicle getVariable ["CharacterID","0"];
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_charID = _vehicle getVariable ["CharacterID","0"];
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_objectID = _vehicle getVariable ["ObjectID","0"];
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_objectID = _vehicle getVariable ["ObjectID","0"];
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@@ -71,9 +49,9 @@ if (!_woGear) then {
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_weapons = getWeaponCargo _vehicle;
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_weapons = getWeaponCargo _vehicle;
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_magazine = getMagazineCargo _vehicle;
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_magazine = getMagazineCargo _vehicle;
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_backPack = getBackpackCargo _vehicle;
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_backPack = getBackpackCargo _vehicle;
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_weaponsCount = (_weapons select 1) call _gearCount;
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_weaponsCount = (_weapons select 1) call fnc_gearCount;
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_magazineCount = (_magazine select 1) call _gearCount;
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_magazineCount = (_magazine select 1) call fnc_gearCount;
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_backPackCount = (_backPack select 1) call _gearCount;
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_backPackCount = (_backPack select 1) call fnc_gearCount;
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_inventory = [_weapons, _magazine, _backPack];
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_inventory = [_weapons, _magazine, _backPack];
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_inventoryCount = [_weaponsCount, _magazineCount, _backPackCount];
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_inventoryCount = [_weaponsCount, _magazineCount, _backPackCount];
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};
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};
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