mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
more vehicle upgrade configs
This commit is contained in:
623
SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp
Normal file
623
SQF/dayz_code/Configs/CfgVehicles/LAND/UAZ.hpp
Normal file
@@ -0,0 +1,623 @@
|
||||
class UAZ_Unarmed_Base : UAZ_Base
|
||||
{
|
||||
class HitPoints : HitPoints
|
||||
{
|
||||
class HitGlass1
|
||||
{
|
||||
armor = 0.05;
|
||||
material = -1;
|
||||
name = "glass1";
|
||||
visual = "glass1";
|
||||
passThrough = 0;
|
||||
};
|
||||
class HitGlass2
|
||||
{
|
||||
armor = 0.05;
|
||||
material = -1;
|
||||
name = "glass2";
|
||||
visual = "glass2";
|
||||
passThrough = 0;
|
||||
};
|
||||
class HitGlass3
|
||||
{
|
||||
armor = 0.05;
|
||||
material = -1;
|
||||
name = "glass3";
|
||||
visual = "glass3";
|
||||
passThrough = 0;
|
||||
};
|
||||
class HitGlass4
|
||||
{
|
||||
armor = 0.05;
|
||||
material = -1;
|
||||
name = "glass4";
|
||||
visual = "glass4";
|
||||
passThrough = 0;
|
||||
};
|
||||
};
|
||||
model = "\ca\wheeled\uaz";
|
||||
picture = "\Ca\wheeled\data\ico\uaz_CA.paa";
|
||||
Icon = "\Ca\wheeled\data\map_ico\icomap_Uaz_CA.paa";
|
||||
mapSize = 4;
|
||||
displayName = "UAZ";
|
||||
vehicleClass = "Car";
|
||||
transportSoldier = 6;
|
||||
transportAmmo = 0;
|
||||
maxSpeed = 90;
|
||||
cost = 25000;
|
||||
armor = 40;
|
||||
damageResistance = 0.00845;
|
||||
armorWheels = 0.12;
|
||||
soundGear[] = {
|
||||
"",
|
||||
0.000562341,
|
||||
1
|
||||
};
|
||||
threat[] = {
|
||||
0,
|
||||
0,
|
||||
0
|
||||
};
|
||||
class Turrets
|
||||
{
|
||||
};
|
||||
class Damage
|
||||
{
|
||||
tex[] = {
|
||||
};
|
||||
mat[] = {
|
||||
"ca\wheeled\data\detailmapy\uaz_main_metal.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_main_metal_damage.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_main_metal_destruct.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_other_metal.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_other_metal_damage.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_other_metal_destruct.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_skla.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_skla_damage.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_skla_destruct.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_skla_in.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_skla_in_damage.rvmat",
|
||||
"ca\wheeled\data\detailmapy\uaz_skla_in_damage.rvmat"
|
||||
};
|
||||
};
|
||||
hiddenSelections[] = {
|
||||
"Camo1"
|
||||
};
|
||||
hiddenSelectionsTextures[] = {
|
||||
"\ca\wheeled\data\Uaz_main_002_CO.paa"
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_CDF: UAZ_Unarmed_Base
|
||||
{
|
||||
scope = 2;
|
||||
side = 1;
|
||||
faction = "CDF";
|
||||
accuracy = 0.3;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_002_CO.paa"};
|
||||
upgradeVehicle[] = {"UAZ_CDF_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
class UAZ_INS: UAZ_Unarmed_Base
|
||||
{
|
||||
scope = 2;
|
||||
side = 0;
|
||||
faction = "INS";
|
||||
accuracy = 0.3;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_001_CO.paa"};
|
||||
upgradeVehicle[] = {"UAZ_INS_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
class UAZ_RU: UAZ_Unarmed_Base
|
||||
{
|
||||
scope = 2;
|
||||
side = 0;
|
||||
faction = "RU";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelectionsTextures[] = {"\ca\wheeled\data\Uaz_main_CO.paa"};
|
||||
upgradeVehicle[] = {"UAZ_RU_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
class UAZ_Unarmed_TK_EP1: UAZ_Unarmed_Base
|
||||
{
|
||||
expansion = 1;
|
||||
scope = 2;
|
||||
side = 0;
|
||||
faction = "BIS_TK";
|
||||
accuracy = 0.3;
|
||||
crew = "TK_Soldier_EP1";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelectionsTextures[] = {};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
class UAZ_Unarmed_UN_EP1: UAZ_Unarmed_Base
|
||||
{
|
||||
expansion = 1;
|
||||
scope = 2;
|
||||
side = 2;
|
||||
accuracy = 0.3;
|
||||
faction = "BIS_UN";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_UN_CO.paa"};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
class UAZ_Unarmed_TK_CIV_EP1: UAZ_Unarmed_Base
|
||||
{
|
||||
expansion = 1;
|
||||
scope = 2;
|
||||
side = 3;
|
||||
accuracy = 0.3;
|
||||
faction = "BIS_TK_CIV";
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelectionsTextures[] = {"\CA\wheeled_E\UAZ\Data\Uaz_main_CIVIL_CO.paa"};
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
|
||||
};
|
||||
|
||||
|
||||
// Performance 1
|
||||
class UAZ_CDF_DZE1: UAZ_CDF
|
||||
{
|
||||
maxspeed = 150; // max engine limit 125-130
|
||||
terrainCoef = 2.5;
|
||||
upgradeVehicle[] = {"UAZ_CDF_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
||||
};
|
||||
class UAZ_INS_DZE1: UAZ_INS
|
||||
{
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
upgradeVehicle[] = {"UAZ_INS_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
||||
};
|
||||
class UAZ_RU_DZE1: UAZ_RU
|
||||
{
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
upgradeVehicle[] = {"UAZ_RU_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
||||
};
|
||||
|
||||
class UAZ_Unarmed_TK_EP1_DZE1: UAZ_Unarmed_TK_EP1
|
||||
{
|
||||
maxspeed = 150; // max engine limit 125-130
|
||||
terrainCoef = 2.5;
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
||||
};
|
||||
class UAZ_Unarmed_UN_EP1_DZE1: UAZ_Unarmed_UN_EP1
|
||||
{
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
||||
};
|
||||
class UAZ_Unarmed_TK_CIV_EP1_DZE1: UAZ_Unarmed_TK_CIV_EP1
|
||||
{
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Armor 2
|
||||
class UAZ_CDF_DZE2: UAZ_CDF_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
upgradeVehicle[] = {"UAZ_CDF_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class UAZ_INS_DZE2: UAZ_INS_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
upgradeVehicle[] = {"UAZ_INS_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class UAZ_RU_DZE2: UAZ_RU_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
upgradeVehicle[] = {"UAZ_RU_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class UAZ_Unarmed_TK_EP1_DZE2: UAZ_Unarmed_TK_EP1_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class UAZ_Unarmed_UN_EP1_DZE2: UAZ_Unarmed_UN_EP1_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class UAZ_Unarmed_TK_CIV_EP1_DZE2: UAZ_Unarmed_TK_CIV_EP1_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Cargo 3
|
||||
class UAZ_CDF_DZE3: UAZ_CDF_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
upgradeVehicle[] = {"UAZ_CDF_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
class UAZ_INS_DZE3: UAZ_INS_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
upgradeVehicle[] = {"UAZ_INS_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
class UAZ_RU_DZE3: UAZ_RU_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
upgradeVehicle[] = {"UAZ_RU_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
|
||||
class UAZ_Unarmed_TK_EP1_DZE3: UAZ_Unarmed_TK_EP1_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_TK_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
class UAZ_Unarmed_UN_EP1_DZE3: UAZ_Unarmed_UN_EP1_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_UN_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
class UAZ_Unarmed_TK_CIV_EP1_DZE3: UAZ_Unarmed_TK_CIV_EP1_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
upgradeVehicle[] = {"UAZ_Unarmed_TK_CIV_EP1_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
|
||||
};
|
||||
|
||||
|
||||
|
||||
// Fuel 4
|
||||
class UAZ_CDF_DZE4: UAZ_CDF_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class UAZ_INS_DZE4: UAZ_INS_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class UAZ_RU_DZE4: UAZ_RU_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
|
||||
class UAZ_Unarmed_TK_EP1_DZE4: UAZ_Unarmed_TK_EP1_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class UAZ_Unarmed_UN_EP1_DZE4: UAZ_Unarmed_UN_EP1_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class UAZ_Unarmed_TK_CIV_EP1_DZE4: UAZ_Unarmed_TK_CIV_EP1_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
Reference in New Issue
Block a user