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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 09:53:21 +03:00
localization #2
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@@ -1,11 +1,11 @@
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private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
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if(TradeInprogress) exitWith { cutText ["Trade already in progress." , "PLAIN DOWN"]; };
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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// Test cannot lock while another player is nearby
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
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if(_playerNear) exitWith { TradeInprogress = false; cutText ["Cannot trade while another player is nearby." , "PLAIN DOWN"]; };
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if(_playerNear) exitWith { TradeInprogress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
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// [part_out,part_in, qty_out, qty_in, loc];
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@@ -31,7 +31,7 @@ if(_buy_o_sell == "buy") then {
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if (_qty >= _qty_in) then {
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cutText ["Starting trade, stand still to complete trade.", "PLAIN DOWN"];
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cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
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// force animation
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player playActionNow "Medic";
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@@ -65,7 +65,7 @@ if (_qty >= _qty_in) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText ["Canceled Trade." , "PLAIN DOWN"];
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cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
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};
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if (_finished) then {
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