localization #2

This commit is contained in:
Zac Surplice
2013-11-06 19:34:53 +11:00
parent 7e2b6febd0
commit cf2cdc037a
41 changed files with 1012 additions and 122 deletions

View File

@@ -23,7 +23,7 @@ call gear_ui_init;
// require one tin bar per key
_hasTinBar = "ItemTinBar" in magazines player;
if(!_hasTinBar) exitWith {TradeInprogress = false; cutText ["\n\nKey crafting requires a 1 Tin Bar." , "PLAIN DOWN"]};
if(!_hasTinBar) exitWith {TradeInprogress = false; cutText [(localize "str_epoch_player_59") , "PLAIN DOWN"]};
player playActionNow "Medic";
@@ -63,9 +63,9 @@ if(_finished) then {
_qty = 1;
_box = unitBackpack player;
_box addWeaponCargoGlobal [_create,_qty];
cutText ["\n\nCopied key has been added to your backpack." , "PLAIN DOWN"];
cutText [(localize "str_epoch_player_60") , "PLAIN DOWN"];
} else {
cutText ["\n\nCanceled Key Crafting." , "PLAIN DOWN"];
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
};
} else {
r_interrupt = false;
@@ -73,6 +73,6 @@ if(_finished) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText ["\n\nCanceled Key Crafting." , "PLAIN DOWN"];
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
};
TradeInprogress = false;