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localization #2
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@@ -19,7 +19,7 @@ if (_ammo != "") then {
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_vehicle addMagazineTurret [_ammo,_turret];
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player removeMagazine _ammo;
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cutText [format["You have successfully loaded %1 ammunition.",_ammoType], "PLAIN DOWN"];
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cutText [format[(localize "str_epoch_player_127"),_ammoType], "PLAIN DOWN"];
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} else {
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cutText [format["You need %1 type of ammo to do this.",_text], "PLAIN DOWN"];
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cutText [format[(localize "str_epoch_player_128"),_text], "PLAIN DOWN"];
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};
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