Update weapon recoils

This commit is contained in:
A Man
2020-03-12 17:39:37 +01:00
parent 2b76405641
commit cecaaefd63
12 changed files with 284 additions and 23 deletions

View File

@@ -42,26 +42,31 @@ class PDW_SD_DZ : UZI_SD_EP1
{
class Single: Mode_SemiAuto
{
begin1[] = {"\RH_smg\sound\mp5sd.wss",1.778279,1,300};
begin1[] = {"\RH_smg\sound\mp5sd.wss",1.778279,1,50};
soundBegin[] = {"begin1",1};
reloadTime = 0.075;
recoil = "recoil_single_pistol_2outof3";
recoilProne = "recoil_single_pistol_prone_2outof3";
minRange = 0;
minRangeProbab = 0.05;
midRange = 15;
midRange = 30;
midRangeProbab = 0.3;
maxRange = 20;
maxRange = 50;
maxRangeProbab = 0.04;
};
class FullAuto: Mode_FullAuto
{
begin1[] = {"\RH_smg\sound\mp5sd.wss",1.778279,1,300};
begin1[] = {"\RH_smg\sound\mp5sd.wss",1.778279,1,50};
soundBegin[] = {"begin1",1};
recoil = "recoil_single_pistol_2outof3";
recoilProne = "recoil_single_pistol_prone_2outof3";
soundBurst = 0;
reloadTime = 0.075;
recoil = "recoil_single_pistol_3outof3";
recoilProne = "recoil_single_pistol_prone_3outof3";
minRange = 0;
minRangeProbab = 0.1;
midRange = 15;
midRange = 30;
midRangeProbab = 0.3;
maxRange = 20;
maxRange = 50;
maxRangeProbab = 0.02;
};