1.0.2.51 dev

This commit is contained in:
[VB]AWOL
2013-10-30 13:06:18 -05:00
parent ec4cc0842b
commit cde35c43dc
20 changed files with 830 additions and 64 deletions

View File

@@ -0,0 +1,120 @@
class Ins_Lopotev;
class Ins_Lopotev_DZ: Ins_Lopotev {
displayName = "Boss";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class RU_Soldier_Crew;
class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
displayName = "Crewman";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_Commander_EP1;
class TK_Commander_EP1_DZ: TK_Commander_EP1 {
displayName = "General";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_Soldier_Sniper_EP1;
class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
displayName = "Desert Sniper";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class TK_Special_Forces_MG_EP1;
class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
displayName = "Smuggler";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
// good
class Ins_Soldier_AR;
class Ins_Soldier_AR_DZ: Ins_Soldier_AR {
displayName = "Cooper";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Soldier_CO;
class Ins_Soldier_CO_DZ: Ins_Soldier_CO {
displayName = "Travis";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Bardak;
class Ins_Bardak_DZ: Ins_Bardak {
displayName = "Paulo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Ins_Worker2;
class Ins_Worker2_DZ: Ins_Worker2 {
displayName = "Steve";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};