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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.2.51 dev
This commit is contained in:
@@ -333,4 +333,28 @@ class Offroad_DSHKM_Gue_DZE: Offroad_DSHKM_base
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gunnerCompartments = "Compartment2";
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};
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};
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};
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};
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// Performance 1
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class Offroad_DSHKM_Gue_DZE1: Offroad_DSHKM_Gue_DZE
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{
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maxspeed = 170; // Offroad_DSHKM_base 150 | car 100
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};
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// Armmor 2
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class Offroad_DSHKM_Gue_DZE2: Offroad_DSHKM_Gue_DZE1
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{
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armor = 50; // car 20
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};
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// Cargo 3
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class Offroad_DSHKM_Gue_DZE3: Offroad_DSHKM_Gue_DZE2
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{
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transportMaxWeapons = 20; // car 10
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transportMaxMagazines = 100; // car 50
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transportmaxbackpacks = 4; // car 2
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};
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// Fuel 4
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class Offroad_DSHKM_Gue_DZE4: Offroad_DSHKM_Gue_DZE3
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{
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fuelCapacity = 210; // car 100
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};
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502
SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp
Normal file
502
SQF/dayz_code/Configs/CfgVehicles/LAND/Volha.hpp
Normal file
@@ -0,0 +1,502 @@
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class Volha_TK_CIV_Base_EP1: Car
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{
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brakeDistance = 12;
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htMin = 60;
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htMax = 1800;
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afMax = 200;
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mfMax = 100;
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mFact = 0;
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tBody = 0;
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scope = 0;
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expansion = 1;
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model = "\ca\wheeled_E\Volha\Volha";
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side = 3;
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displayname = "GAZ";
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Icon = "\CA\wheeled_e\Data\UI\Icon_volha_CA.paa";
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Picture = "\CA\wheeled_e\Data\UI\Picture_volha_CA.paa";
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faction = "BIS_TK_CIV";
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crew = "TK_CIV_Takistani01_EP1";
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typicalCargo[] = {"TK_CIV_Takistani01_EP1","TK_CIV_Takistani01_EP1"};
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maxSpeed = 150;
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terrainCoef = 5;
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turnCoef = 2;
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armor = 20;
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damageResistance = 0.01413;
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transportSoldier = 3;
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weapons[] = {"SportCarHorn"};
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magazines[] = {};
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driverAction = "Volha_Driver_EP1";
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cargoAction[] = {"Volha_Cargo_EP1","Volha_Cargo02_EP1","Volha_Cargo01_EP1"};
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cargoIsCoDriver[] = {1,0};
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class Damage
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{
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tex[] = {};
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mat[] = {"Ca\wheeled_E\Volha\Data\Volha_ECIV.rvmat","Ca\wheeled_E\Volha\Data\Volha_ECIV_damage.rvmat","Ca\wheeled_E\Volha\Data\Volha_ECIV_destruct.rvmat","Ca\wheeled_E\Volha\Data\Volha_Glass_ECIV.rvmat","Ca\wheeled_E\Volha\Data\Volha_Glass_ECIV_damage.rvmat","Ca\wheeled_E\Volha\Data\Volha_Glass_ECIV_destruct.rvmat","Ca\wheeled_E\Volha\Data\Volha_Chrome_ECIV.rvmat","Ca\wheeled_E\Volha\Data\Volha_Chrome_ECIV_damage.rvmat","Ca\wheeled_E\Volha\Data\Volha_Chrome_ECIV_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitLFWheel: HitLFWheel
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{
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armor = 0.15;
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};
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class HitLBWheel: HitLBWheel
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{
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armor = 0.15;
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};
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class HitRFWheel: HitRFWheel
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{
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armor = 0.15;
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};
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class HitRBWheel: HitRBWheel
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{
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armor = 0.15;
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};
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class HitFuel
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{
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armor = 0.14;
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material = -1;
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name = "palivo";
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visual = "";
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passThrough = 1;
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};
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class HitEngine
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{
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armor = 0.5;
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material = -1;
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name = "motor";
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visual = "";
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passThrough = 1;
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};
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class HitGlass1: HitGlass1
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{
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armor = 0.05;
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};
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class HitGlass2: HitGlass2
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{
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armor = 0.05;
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};
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class HitGlass3: HitGlass3
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{
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armor = 0.05;
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};
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class HitGlass4: HitGlass4
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{
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armor = 0.05;
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};
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};
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outsideSoundFilter = 1;
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insideSoundCoef = 0.8;
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soundGear[] = {"",5.62341e-005,1};
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soundGetIn[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_door",1,1};
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soundGetOut[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_door",1,1,30};
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soundEngineOnInt[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_start",1,1};
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soundEngineOnExt[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_start",1,1,100};
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soundEngineOffInt[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_stop",1,1};
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soundEngineOffExt[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_stop",1,1,100};
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buildCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_building_01",0.707946,1,150};
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buildCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_building_02",0.707946,1,150};
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buildCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_building_03",0.707946,1,150};
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buildCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_building_04",0.707946,1,150};
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soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
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WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_wood_01",0.707946,1,150};
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WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_wood_02",0.707946,1,150};
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WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_wood_03",0.707946,1,150};
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WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_wood_04",0.707946,1,150};
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soundWoodCrash[] = {"woodCrash0",0.25,"woodCrash1",0.25,"woodCrash2",0.25,"woodCrash3",0.25};
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ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_01",0.707946,1,150};
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ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_02",0.707946,1,150};
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ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_03",0.707946,1,150};
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ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\tank_vehicle_04",0.707946,1,150};
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soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
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class SoundEvents
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{
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class AccelerationIn
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{
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sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_acceleration",0.562341,1};
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limit = "0.15";
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expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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class AccelerationOut
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{
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sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_acceleration",0.562341,1,300};
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limit = "0.15";
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expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
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};
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};
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class Sounds
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{
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class Engine
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{
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sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_low",1.41254,0.6,200};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
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};
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class EngineHighOut
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{
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sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_mid",1.41254,0.6,300};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
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};
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class IdleOut
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{
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sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_ext_idle",0.562341,1,100};
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frequency = "1";
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volume = "engineOn*camPos*(rpm factor[0.4, 0])";
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};
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class TiresRockOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.1,1,50};
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frequency = "1";
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volume = "camPos*rock*(speed factor[2, 20])";
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};
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class TiresSandOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.1,1,50};
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frequency = "1";
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volume = "camPos*sand*(speed factor[2, 20])";
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};
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class TiresGrassOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",0.1,1,50};
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frequency = "1";
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volume = "camPos*grass*(speed factor[2, 20])";
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};
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class TiresMudOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.1,1,50};
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frequency = "1";
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volume = "camPos*mud*(speed factor[2, 20])";
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};
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class TiresGravelOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.1,1,50};
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frequency = "1";
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volume = "camPos*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.1,1,50};
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frequency = "1";
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volume = "camPos*asphalt*(speed factor[2, 20])";
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};
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class NoiseOut
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise3",0.562341,1,50};
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frequency = "1";
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volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])";
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};
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class EngineLowIn
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{
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sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_low",1.41254,0.6};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
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};
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class EngineHighIn
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{
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sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_mid",1.41254,0.6};
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frequency = "(randomizer*0.05+0.95)*rpm";
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volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])";
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};
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class IdleIn
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{
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sound[] = {"\ca\Sounds_E\Wheeled_E\lada\lada_int_idle",0.794328,1};
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frequency = "1";
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volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
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};
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class TiresRockIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.1,1};
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frequency = "1";
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volume = "(1-camPos)*rock*(speed factor[2, 20])";
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};
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class TiresSandIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.1,1};
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frequency = "1";
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volume = "(1-camPos)*sand*(speed factor[2, 20])";
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};
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class TiresGrassIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",0.1,1};
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frequency = "1";
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volume = "(1-camPos)*grass*(speed factor[2, 20])";
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};
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class TiresMudIn
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{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.1,1};
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||||
frequency = "1";
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||||
volume = "(1-camPos)*mud*(speed factor[2, 20])";
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||||
};
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||||
class TiresGravelIn
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||||
{
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sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.1,1};
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frequency = "1";
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volume = "(1-camPos)*gravel*(speed factor[2, 20])";
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};
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class TiresAsphaltIn
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{
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||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.1,1};
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||||
frequency = "1";
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||||
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
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||||
};
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||||
class NoiseIn
|
||||
{
|
||||
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise4",0.316228,1};
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frequency = "1";
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volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)";
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||||
};
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||||
class Movement
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||||
{
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sound = "soundEnviron";
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||||
frequency = "1";
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||||
volume = "0";
|
||||
};
|
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};
|
||||
class Library
|
||||
{
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libTextDesc = "The Vloha GAZ-24 is a Russia automobile produced since 1968 to 1977. It is still famous for fantastic roadworthiness and durability. Many of this cars have more that 1.000.000 km on their odometer while still functional.";
|
||||
};
|
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class Turrets
|
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{
|
||||
};
|
||||
};
|
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class Volha_1_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
|
||||
{
|
||||
scope = 2;
|
||||
accuracy = 1000;
|
||||
displayname = "GAZ (blue)";
|
||||
};
|
||||
class Volha_2_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
|
||||
{
|
||||
scope = 2;
|
||||
accuracy = 1000;
|
||||
displayname = "GAZ (grey)";
|
||||
hiddenSelections[] = {"Camo1"};
|
||||
hiddenSelectionsTextures[] = {"ca\wheeled_E\Volha\Data\Volha_Gray_ECIV_CO"};
|
||||
};
|
||||
class VolhaLimo_TK_CIV_EP1: Volha_TK_CIV_Base_EP1
|
||||
{
|
||||
scope = 2;
|
||||
accuracy = 1000;
|
||||
displayname = "GAZ Limo";
|
||||
hiddenSelections[] = {"Camo1"};
|
||||
hiddenSelectionsTextures[] = {"ca\wheeled_E\Volha\Data\Volha_Black_ECIV_CO"};
|
||||
};
|
||||
|
||||
// Performance 1
|
||||
class VolhaLimo_TK_CIV_EP1_DZE1: VolhaLimo_TK_CIV_EP1
|
||||
{
|
||||
maxspeed = 150; // max engine limit 125-130
|
||||
terrainCoef = 2.5;
|
||||
};
|
||||
class Volha_1_TK_CIV_EP1_DZE1: Volha_1_TK_CIV_EP1
|
||||
{
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
};
|
||||
class Volha_2_TK_CIV_EP1_DZE1: Volha_2_TK_CIV_EP1
|
||||
{
|
||||
maxspeed = 150; // car 100
|
||||
terrainCoef = 2.5;
|
||||
};
|
||||
// Armmor 2
|
||||
class VolhaLimo_TK_CIV_EP1_DZE2: VolhaLimo_TK_CIV_EP1_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Volha_1_TK_CIV_EP1_DZE2: Volha_1_TK_CIV_EP1_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Volha_2_TK_CIV_EP1_DZE2: Volha_2_TK_CIV_EP1_DZE1
|
||||
{
|
||||
armor = 50; // car 20
|
||||
|
||||
class HitPoints: HitPoints
|
||||
{
|
||||
class HitLFWheel: HitLFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitLBWheel: HitLBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRFWheel: HitRFWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitRBWheel: HitRBWheel
|
||||
{
|
||||
armor = 0.3;
|
||||
};
|
||||
class HitFuel
|
||||
{
|
||||
armor = 0.28;
|
||||
material = -1;
|
||||
name = "palivo";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitEngine
|
||||
{
|
||||
armor = 1;
|
||||
material = -1;
|
||||
name = "motor";
|
||||
visual = "";
|
||||
passThrough = 1;
|
||||
};
|
||||
class HitGlass1: HitGlass1
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass2: HitGlass2
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass3: HitGlass3
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
class HitGlass4: HitGlass4
|
||||
{
|
||||
armor = 0.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
// Cargo 3
|
||||
class VolhaLimo_TK_CIV_EP1_DZE3: VolhaLimo_TK_CIV_EP1_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
};
|
||||
class Volha_1_TK_CIV_EP1_DZE3: Volha_1_TK_CIV_EP1_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
};
|
||||
class Volha_2_TK_CIV_EP1_DZE3: Volha_2_TK_CIV_EP1_DZE2
|
||||
{
|
||||
transportMaxWeapons = 20; // car 10
|
||||
transportMaxMagazines = 100; // car 50
|
||||
transportmaxbackpacks = 4; // car 2
|
||||
};
|
||||
// Fuel 4
|
||||
class VolhaLimo_TK_CIV_EP1_DZE4: VolhaLimo_TK_CIV_EP1_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class Volha_1_TK_CIV_EP1_DZE4: Volha_1_TK_CIV_EP1_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
class Volha_2_TK_CIV_EP1_DZE4: Volha_2_TK_CIV_EP1_DZE3
|
||||
{
|
||||
fuelCapacity = 210; // car 100
|
||||
};
|
||||
120
SQF/dayz_code/Configs/CfgVehicles/Players.hpp
Normal file
120
SQF/dayz_code/Configs/CfgVehicles/Players.hpp
Normal file
@@ -0,0 +1,120 @@
|
||||
class Ins_Lopotev;
|
||||
class Ins_Lopotev_DZ: Ins_Lopotev {
|
||||
displayName = "Boss";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class RU_Soldier_Crew;
|
||||
class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
|
||||
displayName = "Crewman";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class TK_Commander_EP1;
|
||||
class TK_Commander_EP1_DZ: TK_Commander_EP1 {
|
||||
displayName = "General";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class TK_Soldier_Sniper_EP1;
|
||||
class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
|
||||
displayName = "Desert Sniper";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class TK_Special_Forces_MG_EP1;
|
||||
class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
|
||||
displayName = "Smuggler";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
|
||||
// good
|
||||
|
||||
class Ins_Soldier_AR;
|
||||
class Ins_Soldier_AR_DZ: Ins_Soldier_AR {
|
||||
displayName = "Cooper";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Ins_Soldier_CO;
|
||||
class Ins_Soldier_CO_DZ: Ins_Soldier_CO {
|
||||
displayName = "Travis";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Ins_Bardak;
|
||||
class Ins_Bardak_DZ: Ins_Bardak {
|
||||
displayName = "Paulo";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
class Ins_Worker2;
|
||||
class Ins_Worker2_DZ: Ins_Worker2 {
|
||||
displayName = "Steve";
|
||||
side = 1;
|
||||
weapons[] = {"Throw","Put"};
|
||||
backpack = "";
|
||||
magazines[] = {};
|
||||
respawnWeapons[] = {"Throw","Put"};
|
||||
respawnMagazines[] = {};
|
||||
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
||||
canHideBodies = 1;
|
||||
canCarryBackPack = 1;
|
||||
};
|
||||
Reference in New Issue
Block a user