Add bloodbag cooldown

This commit is contained in:
ebaydayz
2016-11-15 13:57:40 -05:00
parent 414fd7e1b7
commit cdb9776d4e
4 changed files with 9 additions and 5 deletions

View File

@@ -1,4 +1,4 @@
private ["_unit","_blood","_lowBlood","_injured","_inPain","_lastused","_animState","_started","_finished","_timer","_i","_isMedic","_duration","_rhVal","_bloodBagArrayNeeded","_BBneeded","_bbselect","_bloodBagNeeded","_badBag","_wholeBag","_bagFound","_bagToRemove","_forceClose","_bloodType","_rh","_bloodBagArray","_bbarray_length","_bloodBagWholeNeeded","_haswholebag","_r","_transfusionInfection"];
private ["_unit","_blood","_lowBlood","_injured","_inPain","_animState","_started","_finished","_timer","_i","_isMedic","_duration","_rhVal","_bloodBagArrayNeeded","_BBneeded","_bbselect","_bloodBagNeeded","_badBag","_wholeBag","_bagFound","_bagToRemove","_forceClose","_bloodType","_rh","_bloodBagArray","_bbarray_length","_bloodBagWholeNeeded","_haswholebag","_r","_transfusionInfection"];
// bleed.sqf
_unit = _this select 0;
@@ -8,8 +8,7 @@ _blood = _unit getVariable ["USEC_BloodQty", 0];
_lowBlood = _unit getVariable ["USEC_lowBlood", false];
_injured = _unit getVariable ["USEC_injured", false];
_inPain = _unit getVariable ["USEC_inPain", false];
_lastused = _unit getVariable ["LastTransfusion",-(DZE_selfTransfuse_Values select 2)];
if (time - _lastused <= DZE_selfTransfuse_Values select 2) exitWith {localize "str_actions_medical_18" call dayz_rollingMessages;};
if (time - dayz_lastSelfTransfusion <= DZE_selfTransfuse_Values select 2) exitWith {localize "str_actions_medical_18" call dayz_rollingMessages;};
call gear_ui_init;
closeDialog 0;
@@ -128,7 +127,7 @@ while {r_doLoop and (_i < 12)} do {
if (((_blood >= r_player_bloodTotal) and !_badBag and _bagFound) or (_i == 12)) then {
diag_log format ["TRANSFUSION: completed blood transfusion successfully (_i = %1)", _i];
_unit setVariable ["LastTransfusion",time,false];
dayz_lastSelfTransfusion = time;
if (_transfusionInfection) then {r_player_infected = true; player setVariable["USEC_infected",true,true];};
localize "str_actions_medical_transfusion_successful" call dayz_rollingMessages;
r_doLoop = false;

View File

@@ -1,7 +1,8 @@
private ["_bloodAmount","_unit","_blood","_lowBlood","_injured","_inPain","_lastused","_hasTransfusionKit","_animState","_started","_finished","_timer","_i","_isMedic","_isClose","_duration","_rhVal","_bloodBagArrayNeeded","_BBneeded","_bbselect","_bloodBagNeeded","_badBag","_wholeBag","_bagFound","_bagToRemove","_forceClose","_bloodType","_rh","_bloodBagArray","_bbarray_length","_bloodBagWholeNeeded","_haswholebag","_r","_bloodTestdone","_sentRequest"];// bleed.sqf
private ["_bloodAmount","_unit","_blood","_lowBlood","_injured","_inPain","_hasTransfusionKit","_animState","_started","_finished","_timer","_i","_isMedic","_isClose","_duration","_rhVal","_bloodBagArrayNeeded","_BBneeded","_bbselect","_bloodBagNeeded","_badBag","_wholeBag","_bagFound","_bagToRemove","_forceClose","_bloodType","_rh","_bloodBagArray","_bbarray_length","_bloodBagWholeNeeded","_haswholebag","_r","_bloodTestdone","_sentRequest"];// bleed.sqf
//Get receving unit
_unit = (_this select 3) select 0;
if (time - dayz_lastTransfusion <= dayz_transfuseCoolDown) exitWith {localize "str_actions_medical_18" call dayz_rollingMessages;};
//Does the player have a transfusionKit
//_hasTransfusionKit = "transfusionKit" in magazines player;
@@ -192,6 +193,7 @@ while {r_doLoop} do {
if (_blood >= r_player_bloodTotal or _bloodAmount == 0) then {
diag_log format ["TRANSFUSION: completed blood transfusion successfully (_i = %1)", _i];
localize "str_actions_medical_transfusion_successful" call dayz_rollingMessages;
dayz_lastTransfusion = time;
//see Note 1
//[player,_unit,"loc",rTITLETEXT,localize "str_actions_medical_transfusion_successful","PLAIN DOWN"] call RE;
if (!_badBag and _bagFound) then { [_humanityAwarded,0] call player_humanityChange; };