Add files via upload

This commit is contained in:
worldwidesorrow
2020-04-21 14:29:20 -05:00
committed by GitHub
parent 8735f3d376
commit cdb5c45b35

View File

@@ -36,11 +36,7 @@ if (!isDedicated) then {
building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
player_updateGui = call {
if (toLower DZE_UI == "vanilla") exitWith {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";};
if (toLower DZE_UI == "dark") exitWith {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiDark.sqf";};
compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiEpoch.sqf"; // default Epoch.
};
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music
player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
@@ -240,6 +236,7 @@ if (!isDedicated) then {
_myExp
};
/* This function doesn't appear to be necessary. Leaving it commented out for now - JasonTM.
ui_initDisplay = {
private ["_ctrlBleed","_ctrlFracture","_display","_control"];
disableSerialization;
@@ -254,7 +251,7 @@ if (!isDedicated) then {
_ctrlFracture = _display displayCtrl 1203;
_ctrlFracture ctrlShow false;
};
/* // These controls don't exist yet
// These controls don't exist yet
_ctrlDogFoodBorder = _display displayCtrl 1501;
_ctrlDogFoodBorder ctrlShow false;
_ctrlDogFood = _display displayCtrl 1701;
@@ -264,8 +261,9 @@ if (!isDedicated) then {
_ctrlDogWaterBorder ctrlShow false;
_ctrlDogWater = _display displayCtrl 1702;
_ctrlDogWater ctrlShow false
*/
};
*/
dayz_angleCheck = {
private ["_degree","_tPos","_zPos","_inAngle","_agent","_target","_eyeDir"];