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https://github.com/EpochModTeam/DayZ-Epoch.git
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@@ -36,11 +36,7 @@ if (!isDedicated) then {
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building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
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building_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\building_spawnZombies.sqf";
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
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player_fired = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_fired.sqf"; //Runs when player fires. Alerts nearby Zeds depending on calibre and audial rating
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player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
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player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
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player_updateGui = call {
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player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
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if (toLower DZE_UI == "vanilla") exitWith {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";};
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if (toLower DZE_UI == "dark") exitWith {compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiDark.sqf";};
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compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGuiEpoch.sqf"; // default Epoch.
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};
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player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
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player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf";
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player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music
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player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music
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player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
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player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf";
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@@ -239,7 +235,8 @@ if (!isDedicated) then {
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_myExp = _myExp * 0.7;
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_myExp = _myExp * 0.7;
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_myExp
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_myExp
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};
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};
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/* This function doesn't appear to be necessary. Leaving it commented out for now - JasonTM.
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ui_initDisplay = {
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ui_initDisplay = {
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private ["_ctrlBleed","_ctrlFracture","_display","_control"];
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private ["_ctrlBleed","_ctrlFracture","_display","_control"];
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disableSerialization;
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disableSerialization;
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@@ -254,7 +251,7 @@ if (!isDedicated) then {
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_ctrlFracture = _display displayCtrl 1203;
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_ctrlFracture = _display displayCtrl 1203;
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_ctrlFracture ctrlShow false;
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_ctrlFracture ctrlShow false;
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};
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};
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/* // These controls don't exist yet
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// These controls don't exist yet
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_ctrlDogFoodBorder = _display displayCtrl 1501;
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_ctrlDogFoodBorder = _display displayCtrl 1501;
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_ctrlDogFoodBorder ctrlShow false;
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_ctrlDogFoodBorder ctrlShow false;
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_ctrlDogFood = _display displayCtrl 1701;
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_ctrlDogFood = _display displayCtrl 1701;
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@@ -264,8 +261,9 @@ if (!isDedicated) then {
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_ctrlDogWaterBorder ctrlShow false;
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_ctrlDogWaterBorder ctrlShow false;
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_ctrlDogWater = _display displayCtrl 1702;
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_ctrlDogWater = _display displayCtrl 1702;
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_ctrlDogWater ctrlShow false
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_ctrlDogWater ctrlShow false
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*/
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};
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};
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*/
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dayz_angleCheck = {
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dayz_angleCheck = {
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private ["_degree","_tPos","_zPos","_inAngle","_agent","_target","_eyeDir"];
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private ["_degree","_tPos","_zPos","_inAngle","_agent","_target","_eyeDir"];
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