mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
1.0.1.8 part 2
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@@ -2,13 +2,16 @@
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delete object from db with extra waiting by [VB]AWOL
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parameters: _obj
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*/
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private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable"];
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private ["_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj"];
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if(TradeInprogress) exitWith { cutText ["Remove already in progress." , "PLAIN DOWN"]; };
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TradeInprogress = true;
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_obj = _this select 3;
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_objOwnerID = _obj getVariable["CharacterID","0"];
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_isOwnerOfObj = (_objOwnerID == dayz_characterID);
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if(_obj getVariable ["GeneratorRunning", false]) exitWith {TradeInprogress = false; cutText ["Cannot remove running generator.", "PLAIN DOWN"];};
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_objectID = _obj getVariable ["ObjectID","0"];
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@@ -107,7 +110,7 @@ while {_isOk} do {
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if(_finished) then {
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_counter = _counter + 1;
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// 10% chance to break a required tool each pass
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if(_isDestructable or _isRemovable) then {
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if((_isDestructable or _isRemovable) and !_isOwnerOfObj) then {
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if((random 10) <= 1) then {
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_brokenTool = true;
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};
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@@ -145,8 +148,11 @@ if (_proceed) then {
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if(!isNull(_obj)) then {
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deleteVehicle _obj;
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if(!_isWreck) then {
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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};
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cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
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@@ -431,7 +431,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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//Player Deaths
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if(_typeOfCursorTarget == "Info_Board_EP1") then {
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if (s_player_information < 0) then {
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s_player_information = player addAction ["Recent Deaths", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 0, false, true, "",""];
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s_player_information = player addAction ["Recent Murders", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 0, false, true, "",""];
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};
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} else {
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player removeAction s_player_information;
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