diff --git a/SQF/dayz_code/compile/player_antiWall.sqf b/SQF/dayz_code/compile/player_antiWall.sqf index 4b246b258..b72fb0ebe 100644 --- a/SQF/dayz_code/compile/player_antiWall.sqf +++ b/SQF/dayz_code/compile/player_antiWall.sqf @@ -24,7 +24,7 @@ if ((count _intersectsWith) > 0) then { }; } forEach _intersectsWith; if(_activated) then { - diag_log format["Player Wall glitched %1 - player: %3 vehicle:%4", player,_playerPos,_vehiclePos]; + diag_log format["Player Wall glitched %1 - player: %2 vehicle:%4", player,_playerPos,_vehiclePos]; cutText ["You have been crushed between two objects.", "PLAIN DOWN"]; _id = [player,"bled"] spawn player_death;