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REsec and BIS_effects fixes from 1.7.7
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@@ -13,17 +13,6 @@ waitUntil{initialized}; //means all the functions are now defined
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diag_log "HIVE: Starting";
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if (_script != "") then
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{
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diag_log "MISSION: File Updated";
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} else {
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while {true} do
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{
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diag_log "MISSION: File Needs Updating";
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sleep 1;
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};
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};
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waituntil{isNil "sm_done"}; // prevent server_monitor be called twice (bug during login of the first player)
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//Set the Time
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