weight fixes

This commit is contained in:
vbawol
2013-06-27 19:27:13 -05:00
parent 80c937a812
commit cc91ff117a
35 changed files with 154 additions and 257 deletions

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -1611,10 +1611,6 @@ class CfgWeight
{
weight = 0.002;
};
class ItemSodaCokeEmpty
{
weight = 0.002;
};
class ItemSodaPepsiEmpty
{
weight = 0.002;

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -2589,100 +2589,12 @@ if (true) then
_this setPos [13241.707, 6074.6113, -9.5367432e-006];
};
_vehicle_902 = objNull;
if (true) then
{
_this = createVehicle ["LADAWreck", [8100.6841, 9304.5566], [], 0, "CAN_COLLIDE"];
_vehicle_902 = _this;
_this setDir -104.72407;
_this setPos [8100.6841, 9304.5566];
};
_vehicle_905 = objNull;
if (true) then
{
_this = createVehicle ["HMMWVWreck", [8111.9922, 9307.2764, 0.00021362305], [], 0, "CAN_COLLIDE"];
_vehicle_905 = _this;
_this setDir -103.62661;
_this setPos [8111.9922, 9307.2764, 0.00021362305];
};
_vehicle_906 = objNull;
if (true) then
{
_this = createVehicle ["hiluxWreck", [8114.5835, 9301.4482, -0.00015258789], [], 0, "CAN_COLLIDE"];
_vehicle_906 = _this;
_this setDir -191.63802;
_this setPos [8114.5835, 9301.4482, -0.00015258789];
};
_vehicle_907 = objNull;
if (true) then
{
_this = createVehicle ["datsun01Wreck", [8098.1914, 9289.5273], [], 0, "CAN_COLLIDE"];
_vehicle_907 = _this;
_this setDir -102.08567;
_this setPos [8098.1914, 9289.5273];
};
_vehicle_908 = objNull;
if (true) then
{
_this = createVehicle ["datsun02Wreck", [8114.2568, 9296.8896, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_908 = _this;
_this setDir -101.76328;
_this setPos [8114.2568, 9296.8896, 3.0517578e-005];
};
_vehicle_909 = objNull;
if (true) then
{
_this = createVehicle ["SKODAWreck", [8115.52, 9295.623, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_909 = _this;
_this setDir 70.798515;
_this setPos [8115.52, 9295.623, -3.0517578e-005];
};
_vehicle_910 = objNull;
if (true) then
{
_this = createVehicle ["UAZWreck", [8114.874, 9289.6729, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
_vehicle_910 = _this;
_this setPos [8114.874, 9289.6729, 6.1035156e-005];
};
_vehicle_911 = objNull;
if (true) then
{
_this = createVehicle ["Land_Fire_barrel_burning", [8115.1299, 9288.3135, -0.5670374], [], 0, "CAN_COLLIDE"];
_vehicle_911 = _this;
_this setPos [8115.1299, 9288.3135, -0.5670374];
};
_vehicle_912 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [8105.7915, 9300.3799, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_912 = _this;
_this setDir 74.296967;
_this setPos [8105.7915, 9300.3799, 3.0517578e-005];
};
_vehicle_913 = objNull;
if (true) then
{
_this = createVehicle ["Land_Chair_EP1", [8104.7993, 9298.8809, 0.00012207031], [], 0, "CAN_COLLIDE"];
_vehicle_913 = _this;
_this setDir -34.07436;
_this setPos [8104.7993, 9298.8809, 0.00012207031];
};
_unit_123 = objNull;
if (true) then
{
_this = _group_1 createUnit ["GUE_Soldier_3", [8104.6323, 9300.2949, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_this = _group_1 createUnit ["GUE_Soldier_3", [7202.8433, 8279.1826, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_unit_123 = _this;
_this setDir 72.881516;
_this setDir 333.24487;
_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
_this setUnitAbility 0.60000002;
_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
@@ -2749,4 +2661,49 @@ if (true) then
_this setPos [6869.8984, 11455.237, -0.080182768];
};
_vehicle_923 = objNull;
if (true) then
{
_this = createVehicle ["Land_garaz", [7187.083, 8275.8467, 0.052058954], [], 0, "CAN_COLLIDE"];
_vehicle_923 = _this;
_this setDir -104.64132;
_this setPos [7187.083, 8275.8467, 0.052058954];
};
_vehicle_925 = objNull;
if (true) then
{
_this = createVehicle ["Land_garaz", [7211.9058, 8280.374, 0.13965574], [], 0, "CAN_COLLIDE"];
_vehicle_925 = _this;
_this setDir -16.986506;
_this setPos [7211.9058, 8280.374, 0.13965574];
};
_vehicle_948 = objNull;
if (true) then
{
_this = createVehicle ["Land_covering_hut_EP1", [7202.5347, 8279.3916], [], 0, "CAN_COLLIDE"];
_vehicle_948 = _this;
_this setDir -16.467697;
_this setPos [7202.5347, 8279.3916];
};
_vehicle_949 = objNull;
if (true) then
{
_this = createVehicle ["FoldTable", [7202.6729, 8279.8076], [], 0, "CAN_COLLIDE"];
_vehicle_949 = _this;
_this setDir -15.638614;
_this setPos [7202.6729, 8279.8076];
};
_vehicle_950 = objNull;
if (true) then
{
_this = createVehicle ["Land_Chair_EP1", [7202.2344, 8278.25, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
_vehicle_950 = _this;
_this setDir -69.638176;
_this setPos [7202.2344, 8278.25, -3.0517578e-005];
};
processInitCommands;

View File

@@ -1,110 +1,110 @@
// DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Crew_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4"];
serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4"];
// Hero Vendor
menu_Tanny_PMC = [
[["Clothes",476],["Weapons",477],["Ammunition",478],["Vehicles",479],["Sniper Rifle Ammo",551]],
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"friendly"
"hero"
];
// High end Ammo
// Ammunition Friendly
menu_US_Delta_Force_AR_EP1 = [
[["Assault Rifle Ammo",480],["Machine Gun Ammo",481],["Sniper Rifle Ammo",482],["SMG Ammo",483],["Pistol Ammo",484]],
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"friendly"
];
// High end Weapons
// Weapons Friendly
menu_BAF_Soldier_AAR_DDPM = [
[["Assault Rifle",485],["Machine Gun",486],["Sniper Rifle",487],["Sub Machine Guns",488],["Pistols",489]],
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"friendly"
];
// High end Vehicles
// Friendly Vehicles
menu_Drake = [
[["Fuel Trucks",490],["Heavy Armor Unarmed",491],["Fuel Trucks",492],["Helicopter Armed",493],["Helicopter Unarmed",494],["Military Armed",495]],
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"friendly"
];
// Food/Drink Vendor
menu_Damsel2 = [
[["Backpacks",496],["Clothes",497],["Food and Drinks",498]],
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Low end Weapons
// Weapons neutral
menu_GUE_Soldier_MG = [
[["Rifles",499],["Shotguns and Crossbows",500],["Sidearm",501],["Sniper Rifles",502]],
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Low end Ammo
// Ammo Neutral
menu_GUE_Soldier_GL = [
[["Rifle Ammo",503],["Shotgun and Crossbow Ammo",504],["Sidearm Ammo",506],["Sniper Ammo",507]],
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Bandit Building/Parts
// Neutral Building/Parts
menu_TK_GUE_Soldier_5_EP1 = [
[["Building Supplies",508],["Vehicle Parts",509],["Toolbelt Items",510]],
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Vehicles
// Bandit Trader
menu_GUE_Soldier_2 = [
[["Buses",511],["Cargo Trucks",512],["Cargo Vans",513],["URALs",515],["UAZ",516],["Trucks Armed",534]],
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"neutral"
"hostile"
];
// AWOL's Airfield
menu_Soldier_Sniper_PMC = [
[["Airplanes",517],["Helicopter Armed",518],["Helicopter Unarmed",519]],
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"friendly"
];
// Greens Quality Cars
// Greens Quality Cars and Trucks
menu_GUE_Soldier_3 = [
[["Cars",520],["Luxury Cars",521],["Microcars",522],["Mid Size Cars",523],["SUV",524],["Vans",525]],
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor
menu_Soldier_GL_M16A2_PMC = [
[["Black Market Weapons",526],["Black Market Ammo",527],["Clothing",528],["Explosives",529]],
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Friendly Building/Parts
menu_UN_CDF_Soldier_Crew_EP1 = [
[["Building Supplies",530],["Vehicle Parts",531],["Toolbelt Items",532]],
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"friendly"
];
// Friendly Vehicles
menu_UN_CDF_Soldier_Crew_EP1 = [
[["SUV",533],["Trucks Unarmed",535],["Bikes and ATV",536],["URALs",537]],
menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Compact Cars",593],["Economy Cars",594],["Fuel Trucks",595],["Luxury Cars",596],["Microcars",597],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[],
"friendly"
];
// Food/Drink Vendor
menu_GUE_Worker2 = [
[["Backpacks",538],["Clothes",539],["Food and Drinks",540]],
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"friendly"
];
// Medical Supplies
menu_Dr_Annie_Baker_EP1 = [
[["Medical Supplies",541],["Chem-lites/Flares",542],["Smoke Grenades",543]],
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// High end Weapons
// Weapons friendly 2
menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",544],["Machine Gun",545],["Sniper Rifle",546],["Sub Machine Guns",547],["Pistols",548]],
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"friendly"
];
// High end Ammo
// Ammo friendly 2
menu_Soldier_MG_PMC = [
[["Assault Rifle Ammo",549],["Machine Gun Ammo",550],["Sniper Rifle Ammo",552],["SMG Ammo",553],["Pistol Ammo",554]],
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"friendly"
];
@@ -116,19 +116,19 @@ menu_GUE_Soldier_CO = [
];
// Trash Trader
menu_Farmwife4 = [
[["Clothes",559]],
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// West Wholesaler
menu_FR_Sykes = [
[["Wholesale",556]],
[["Wholesale",636]],
[],
"neutral"
];
// Boat Vendor
menu_GUE_Villager4 = [
[["Boats Unarmed",557],["Boats Armed",558]],
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
};
};
R3F_TIRED_FNCT_WarnBeforeBlackout = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
};
R3F_TIRED_FNCT_DoBlackVanish = {
[player,0.1] call fnc_usec_damageUnconscious;
cutText ["You are over burdened.", "PLAIN DOWN"];
[_refObj,"scream",3,false] call dayz_zombieSpeak;
cutText ["You are overburdened.", "PLAIN DOWN"];
};

View File

@@ -1574,10 +1574,6 @@ class CfgWeight
{
weight = 0.003;
};
class TrashTinCan
{
weight = 0.003;
};
class FoodCanUnlabeledEmpty
{
weight = 0.003;
@@ -1615,10 +1611,6 @@ class CfgWeight
{
weight = 0.002;
};
class ItemSodaEmpty
{
weight = 0.002;
};
class ItemSodaCokeEmpty
{
weight = 0.002;