mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 17:20:26 +03:00
weight fixes
This commit is contained in:
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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[_refObj,"scream",3,false] call dayz_zombieSpeak;
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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[_refObj,"scream",3,false] call dayz_zombieSpeak;
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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[_refObj,"scream",3,false] call dayz_zombieSpeak;
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -1611,10 +1611,6 @@ class CfgWeight
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{
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weight = 0.002;
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};
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class ItemSodaCokeEmpty
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{
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weight = 0.002;
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};
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class ItemSodaPepsiEmpty
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{
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weight = 0.002;
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@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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[_refObj,"scream",3,false] call dayz_zombieSpeak;
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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[_refObj,"scream",3,false] call dayz_zombieSpeak;
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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[_refObj,"scream",3,false] call dayz_zombieSpeak;
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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[_refObj,"scream",3,false] call dayz_zombieSpeak;
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
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};
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};
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R3F_TIRED_FNCT_WarnBeforeBlackout = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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};
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R3F_TIRED_FNCT_DoBlackVanish = {
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[player,0.1] call fnc_usec_damageUnconscious;
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cutText ["You are over burdened.", "PLAIN DOWN"];
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[_refObj,"scream",3,false] call dayz_zombieSpeak;
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cutText ["You are overburdened.", "PLAIN DOWN"];
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};
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@@ -2589,100 +2589,12 @@ if (true) then
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_this setPos [13241.707, 6074.6113, -9.5367432e-006];
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};
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_vehicle_902 = objNull;
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if (true) then
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{
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_this = createVehicle ["LADAWreck", [8100.6841, 9304.5566], [], 0, "CAN_COLLIDE"];
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_vehicle_902 = _this;
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_this setDir -104.72407;
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_this setPos [8100.6841, 9304.5566];
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};
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_vehicle_905 = objNull;
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if (true) then
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{
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_this = createVehicle ["HMMWVWreck", [8111.9922, 9307.2764, 0.00021362305], [], 0, "CAN_COLLIDE"];
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_vehicle_905 = _this;
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_this setDir -103.62661;
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_this setPos [8111.9922, 9307.2764, 0.00021362305];
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};
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_vehicle_906 = objNull;
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if (true) then
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{
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_this = createVehicle ["hiluxWreck", [8114.5835, 9301.4482, -0.00015258789], [], 0, "CAN_COLLIDE"];
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_vehicle_906 = _this;
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_this setDir -191.63802;
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_this setPos [8114.5835, 9301.4482, -0.00015258789];
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};
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_vehicle_907 = objNull;
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if (true) then
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{
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_this = createVehicle ["datsun01Wreck", [8098.1914, 9289.5273], [], 0, "CAN_COLLIDE"];
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_vehicle_907 = _this;
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_this setDir -102.08567;
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_this setPos [8098.1914, 9289.5273];
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};
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_vehicle_908 = objNull;
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if (true) then
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{
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_this = createVehicle ["datsun02Wreck", [8114.2568, 9296.8896, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_vehicle_908 = _this;
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_this setDir -101.76328;
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_this setPos [8114.2568, 9296.8896, 3.0517578e-005];
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};
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_vehicle_909 = objNull;
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if (true) then
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{
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_this = createVehicle ["SKODAWreck", [8115.52, 9295.623, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_vehicle_909 = _this;
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_this setDir 70.798515;
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_this setPos [8115.52, 9295.623, -3.0517578e-005];
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};
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_vehicle_910 = objNull;
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if (true) then
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{
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_this = createVehicle ["UAZWreck", [8114.874, 9289.6729, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
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_vehicle_910 = _this;
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_this setPos [8114.874, 9289.6729, 6.1035156e-005];
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};
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_vehicle_911 = objNull;
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if (true) then
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{
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_this = createVehicle ["Land_Fire_barrel_burning", [8115.1299, 9288.3135, -0.5670374], [], 0, "CAN_COLLIDE"];
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_vehicle_911 = _this;
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_this setPos [8115.1299, 9288.3135, -0.5670374];
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};
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_vehicle_912 = objNull;
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if (true) then
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{
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_this = createVehicle ["FoldTable", [8105.7915, 9300.3799, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_vehicle_912 = _this;
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_this setDir 74.296967;
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_this setPos [8105.7915, 9300.3799, 3.0517578e-005];
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};
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_vehicle_913 = objNull;
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if (true) then
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{
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_this = createVehicle ["Land_Chair_EP1", [8104.7993, 9298.8809, 0.00012207031], [], 0, "CAN_COLLIDE"];
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_vehicle_913 = _this;
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_this setDir -34.07436;
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_this setPos [8104.7993, 9298.8809, 0.00012207031];
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};
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_unit_123 = objNull;
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if (true) then
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{
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_this = _group_1 createUnit ["GUE_Soldier_3", [8104.6323, 9300.2949, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_this = _group_1 createUnit ["GUE_Soldier_3", [7202.8433, 8279.1826, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_unit_123 = _this;
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_this setDir 72.881516;
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_this setDir 333.24487;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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_this setUnitAbility 0.60000002;
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_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;
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@@ -2749,4 +2661,49 @@ if (true) then
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_this setPos [6869.8984, 11455.237, -0.080182768];
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};
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_vehicle_923 = objNull;
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if (true) then
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{
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_this = createVehicle ["Land_garaz", [7187.083, 8275.8467, 0.052058954], [], 0, "CAN_COLLIDE"];
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_vehicle_923 = _this;
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_this setDir -104.64132;
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_this setPos [7187.083, 8275.8467, 0.052058954];
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};
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_vehicle_925 = objNull;
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if (true) then
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{
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_this = createVehicle ["Land_garaz", [7211.9058, 8280.374, 0.13965574], [], 0, "CAN_COLLIDE"];
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_vehicle_925 = _this;
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_this setDir -16.986506;
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_this setPos [7211.9058, 8280.374, 0.13965574];
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};
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_vehicle_948 = objNull;
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if (true) then
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{
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_this = createVehicle ["Land_covering_hut_EP1", [7202.5347, 8279.3916], [], 0, "CAN_COLLIDE"];
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_vehicle_948 = _this;
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_this setDir -16.467697;
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_this setPos [7202.5347, 8279.3916];
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};
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_vehicle_949 = objNull;
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if (true) then
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{
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_this = createVehicle ["FoldTable", [7202.6729, 8279.8076], [], 0, "CAN_COLLIDE"];
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_vehicle_949 = _this;
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_this setDir -15.638614;
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_this setPos [7202.6729, 8279.8076];
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};
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_vehicle_950 = objNull;
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if (true) then
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{
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_this = createVehicle ["Land_Chair_EP1", [7202.2344, 8278.25, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
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_vehicle_950 = _this;
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_this setDir -69.638176;
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_this setPos [7202.2344, 8278.25, -3.0517578e-005];
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};
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processInitCommands;
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@@ -1,110 +1,110 @@
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// DayZ Epoch TRADERS for 17
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serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Crew_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4"];
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serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4"];
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// Hero Vendor
|
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menu_Tanny_PMC = [
|
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[["Clothes",476],["Weapons",477],["Ammunition",478],["Vehicles",479],["Sniper Rifle Ammo",551]],
|
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[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"friendly"
|
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"hero"
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];
|
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// High end Ammo
|
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// Ammunition Friendly
|
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menu_US_Delta_Force_AR_EP1 = [
|
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[["Assault Rifle Ammo",480],["Machine Gun Ammo",481],["Sniper Rifle Ammo",482],["SMG Ammo",483],["Pistol Ammo",484]],
|
||||
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// High end Weapons
|
||||
// Weapons Friendly
|
||||
menu_BAF_Soldier_AAR_DDPM = [
|
||||
[["Assault Rifle",485],["Machine Gun",486],["Sniper Rifle",487],["Sub Machine Guns",488],["Pistols",489]],
|
||||
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// High end Vehicles
|
||||
// Friendly Vehicles
|
||||
menu_Drake = [
|
||||
[["Fuel Trucks",490],["Heavy Armor Unarmed",491],["Fuel Trucks",492],["Helicopter Armed",493],["Helicopter Unarmed",494],["Military Armed",495]],
|
||||
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Food/Drink Vendor
|
||||
menu_Damsel2 = [
|
||||
[["Backpacks",496],["Clothes",497],["Food and Drinks",498]],
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Low end Weapons
|
||||
// Weapons neutral
|
||||
menu_GUE_Soldier_MG = [
|
||||
[["Rifles",499],["Shotguns and Crossbows",500],["Sidearm",501],["Sniper Rifles",502]],
|
||||
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Low end Ammo
|
||||
// Ammo Neutral
|
||||
menu_GUE_Soldier_GL = [
|
||||
[["Rifle Ammo",503],["Shotgun and Crossbow Ammo",504],["Sidearm Ammo",506],["Sniper Ammo",507]],
|
||||
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Building/Parts
|
||||
// Neutral Building/Parts
|
||||
menu_TK_GUE_Soldier_5_EP1 = [
|
||||
[["Building Supplies",508],["Vehicle Parts",509],["Toolbelt Items",510]],
|
||||
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Bandit Vehicles
|
||||
// Bandit Trader
|
||||
menu_GUE_Soldier_2 = [
|
||||
[["Buses",511],["Cargo Trucks",512],["Cargo Vans",513],["URALs",515],["UAZ",516],["Trucks Armed",534]],
|
||||
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
|
||||
[],
|
||||
"neutral"
|
||||
"hostile"
|
||||
];
|
||||
// AWOL's Airfield
|
||||
menu_Soldier_Sniper_PMC = [
|
||||
[["Airplanes",517],["Helicopter Armed",518],["Helicopter Unarmed",519]],
|
||||
[["Airplanes",517],["Helicopter Unarmed",519]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Greens Quality Cars
|
||||
// Greens Quality Cars and Trucks
|
||||
menu_GUE_Soldier_3 = [
|
||||
[["Cars",520],["Luxury Cars",521],["Microcars",522],["Mid Size Cars",523],["SUV",524],["Vans",525]],
|
||||
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Black Market Vendor
|
||||
menu_Soldier_GL_M16A2_PMC = [
|
||||
[["Black Market Weapons",526],["Black Market Ammo",527],["Clothing",528],["Explosives",529]],
|
||||
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Friendly Building/Parts
|
||||
menu_UN_CDF_Soldier_Crew_EP1 = [
|
||||
[["Building Supplies",530],["Vehicle Parts",531],["Toolbelt Items",532]],
|
||||
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Friendly Vehicles
|
||||
menu_UN_CDF_Soldier_Crew_EP1 = [
|
||||
[["SUV",533],["Trucks Unarmed",535],["Bikes and ATV",536],["URALs",537]],
|
||||
menu_UN_CDF_Soldier_Pilot_EP1 = [
|
||||
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Compact Cars",593],["Economy Cars",594],["Fuel Trucks",595],["Luxury Cars",596],["Microcars",597],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// Food/Drink Vendor
|
||||
menu_GUE_Worker2 = [
|
||||
[["Backpacks",538],["Clothes",539],["Food and Drinks",540]],
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"friendly"
|
||||
];
|
||||
// Medical Supplies
|
||||
menu_Dr_Annie_Baker_EP1 = [
|
||||
[["Medical Supplies",541],["Chem-lites/Flares",542],["Smoke Grenades",543]],
|
||||
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
|
||||
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
|
||||
"friendly"
|
||||
];
|
||||
// High end Weapons
|
||||
// Weapons friendly 2
|
||||
menu_Soldier_MG_PKM_PMC = [
|
||||
[["Assault Rifle",544],["Machine Gun",545],["Sniper Rifle",546],["Sub Machine Guns",547],["Pistols",548]],
|
||||
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
// High end Ammo
|
||||
// Ammo friendly 2
|
||||
menu_Soldier_MG_PMC = [
|
||||
[["Assault Rifle Ammo",549],["Machine Gun Ammo",550],["Sniper Rifle Ammo",552],["SMG Ammo",553],["Pistol Ammo",554]],
|
||||
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
|
||||
[],
|
||||
"friendly"
|
||||
];
|
||||
@@ -116,19 +116,19 @@ menu_GUE_Soldier_CO = [
|
||||
];
|
||||
// Trash Trader
|
||||
menu_Farmwife4 = [
|
||||
[["Clothes",559]],
|
||||
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// West Wholesaler
|
||||
menu_FR_Sykes = [
|
||||
[["Wholesale",556]],
|
||||
[["Wholesale",636]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
// Boat Vendor
|
||||
menu_GUE_Villager4 = [
|
||||
[["Boats Unarmed",557],["Boats Armed",558]],
|
||||
[["Boats Armed",558],["Boats Unarmed",557]],
|
||||
[],
|
||||
"neutral"
|
||||
];
|
||||
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
|
||||
};
|
||||
|
||||
};
|
||||
R3F_TIRED_FNCT_WarnBeforeBlackout = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
};
|
||||
R3F_TIRED_FNCT_DoBlackVanish = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
||||
cutText ["You are overburdened.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
|
||||
};
|
||||
|
||||
};
|
||||
R3F_TIRED_FNCT_WarnBeforeBlackout = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
};
|
||||
R3F_TIRED_FNCT_DoBlackVanish = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
||||
cutText ["You are overburdened.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
|
||||
};
|
||||
|
||||
};
|
||||
R3F_TIRED_FNCT_WarnBeforeBlackout = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
};
|
||||
R3F_TIRED_FNCT_DoBlackVanish = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
||||
cutText ["You are overburdened.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
|
||||
};
|
||||
|
||||
};
|
||||
R3F_TIRED_FNCT_WarnBeforeBlackout = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
};
|
||||
R3F_TIRED_FNCT_DoBlackVanish = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
||||
cutText ["You are overburdened.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
|
||||
};
|
||||
|
||||
};
|
||||
R3F_TIRED_FNCT_WarnBeforeBlackout = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
};
|
||||
R3F_TIRED_FNCT_DoBlackVanish = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
||||
cutText ["You are overburdened.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
|
||||
};
|
||||
|
||||
};
|
||||
R3F_TIRED_FNCT_WarnBeforeBlackout = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
};
|
||||
R3F_TIRED_FNCT_DoBlackVanish = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
||||
cutText ["You are overburdened.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
|
||||
};
|
||||
|
||||
};
|
||||
R3F_TIRED_FNCT_WarnBeforeBlackout = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
};
|
||||
R3F_TIRED_FNCT_DoBlackVanish = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
||||
cutText ["You are overburdened.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
@@ -22,12 +22,9 @@ R3F_TIRED_FNCT_Voile_Noir = {
|
||||
};
|
||||
|
||||
};
|
||||
R3F_TIRED_FNCT_WarnBeforeBlackout = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
};
|
||||
R3F_TIRED_FNCT_DoBlackVanish = {
|
||||
[player,0.1] call fnc_usec_damageUnconscious;
|
||||
cutText ["You are over burdened.", "PLAIN DOWN"];
|
||||
[_refObj,"scream",3,false] call dayz_zombieSpeak;
|
||||
cutText ["You are overburdened.", "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
@@ -1574,10 +1574,6 @@ class CfgWeight
|
||||
{
|
||||
weight = 0.003;
|
||||
};
|
||||
class TrashTinCan
|
||||
{
|
||||
weight = 0.003;
|
||||
};
|
||||
class FoodCanUnlabeledEmpty
|
||||
{
|
||||
weight = 0.003;
|
||||
@@ -1615,10 +1611,6 @@ class CfgWeight
|
||||
{
|
||||
weight = 0.002;
|
||||
};
|
||||
class ItemSodaEmpty
|
||||
{
|
||||
weight = 0.002;
|
||||
};
|
||||
class ItemSodaCokeEmpty
|
||||
{
|
||||
weight = 0.002;
|
||||
|
||||
Reference in New Issue
Block a user