weight fixes

This commit is contained in:
vbawol
2013-06-27 19:27:13 -05:00
parent 80c937a812
commit cc91ff117a
35 changed files with 154 additions and 257 deletions

View File

@@ -1,110 +1,110 @@
// DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Crew_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4"];
serverTraders = ["Tanny_PMC","US_Delta_Force_AR_EP1","BAF_Soldier_AAR_DDPM","Drake","Damsel2","GUE_Soldier_MG","GUE_Soldier_GL","TK_GUE_Soldier_5_EP1","GUE_Soldier_2","Soldier_Sniper_PMC","GUE_Soldier_3","Soldier_GL_M16A2_PMC","UN_CDF_Soldier_Crew_EP1","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Dr_Annie_Baker_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","Farmwife4","FR_Sykes","GUE_Villager4"];
// Hero Vendor
menu_Tanny_PMC = [
[["Clothes",476],["Weapons",477],["Ammunition",478],["Vehicles",479],["Sniper Rifle Ammo",551]],
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"friendly"
"hero"
];
// High end Ammo
// Ammunition Friendly
menu_US_Delta_Force_AR_EP1 = [
[["Assault Rifle Ammo",480],["Machine Gun Ammo",481],["Sniper Rifle Ammo",482],["SMG Ammo",483],["Pistol Ammo",484]],
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"friendly"
];
// High end Weapons
// Weapons Friendly
menu_BAF_Soldier_AAR_DDPM = [
[["Assault Rifle",485],["Machine Gun",486],["Sniper Rifle",487],["Sub Machine Guns",488],["Pistols",489]],
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"friendly"
];
// High end Vehicles
// Friendly Vehicles
menu_Drake = [
[["Fuel Trucks",490],["Heavy Armor Unarmed",491],["Fuel Trucks",492],["Helicopter Armed",493],["Helicopter Unarmed",494],["Military Armed",495]],
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"friendly"
];
// Food/Drink Vendor
menu_Damsel2 = [
[["Backpacks",496],["Clothes",497],["Food and Drinks",498]],
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Low end Weapons
// Weapons neutral
menu_GUE_Soldier_MG = [
[["Rifles",499],["Shotguns and Crossbows",500],["Sidearm",501],["Sniper Rifles",502]],
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Low end Ammo
// Ammo Neutral
menu_GUE_Soldier_GL = [
[["Rifle Ammo",503],["Shotgun and Crossbow Ammo",504],["Sidearm Ammo",506],["Sniper Ammo",507]],
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Bandit Building/Parts
// Neutral Building/Parts
menu_TK_GUE_Soldier_5_EP1 = [
[["Building Supplies",508],["Vehicle Parts",509],["Toolbelt Items",510]],
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Vehicles
// Bandit Trader
menu_GUE_Soldier_2 = [
[["Buses",511],["Cargo Trucks",512],["Cargo Vans",513],["URALs",515],["UAZ",516],["Trucks Armed",534]],
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"neutral"
"hostile"
];
// AWOL's Airfield
menu_Soldier_Sniper_PMC = [
[["Airplanes",517],["Helicopter Armed",518],["Helicopter Unarmed",519]],
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"friendly"
];
// Greens Quality Cars
// Greens Quality Cars and Trucks
menu_GUE_Soldier_3 = [
[["Cars",520],["Luxury Cars",521],["Microcars",522],["Mid Size Cars",523],["SUV",524],["Vans",525]],
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor
menu_Soldier_GL_M16A2_PMC = [
[["Black Market Weapons",526],["Black Market Ammo",527],["Clothing",528],["Explosives",529]],
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Friendly Building/Parts
menu_UN_CDF_Soldier_Crew_EP1 = [
[["Building Supplies",530],["Vehicle Parts",531],["Toolbelt Items",532]],
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"friendly"
];
// Friendly Vehicles
menu_UN_CDF_Soldier_Crew_EP1 = [
[["SUV",533],["Trucks Unarmed",535],["Bikes and ATV",536],["URALs",537]],
menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Compact Cars",593],["Economy Cars",594],["Fuel Trucks",595],["Luxury Cars",596],["Microcars",597],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[],
"friendly"
];
// Food/Drink Vendor
menu_GUE_Worker2 = [
[["Backpacks",538],["Clothes",539],["Food and Drinks",540]],
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"friendly"
];
// Medical Supplies
menu_Dr_Annie_Baker_EP1 = [
[["Medical Supplies",541],["Chem-lites/Flares",542],["Smoke Grenades",543]],
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// High end Weapons
// Weapons friendly 2
menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",544],["Machine Gun",545],["Sniper Rifle",546],["Sub Machine Guns",547],["Pistols",548]],
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"friendly"
];
// High end Ammo
// Ammo friendly 2
menu_Soldier_MG_PMC = [
[["Assault Rifle Ammo",549],["Machine Gun Ammo",550],["Sniper Rifle Ammo",552],["SMG Ammo",553],["Pistol Ammo",554]],
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"friendly"
];
@@ -116,19 +116,19 @@ menu_GUE_Soldier_CO = [
];
// Trash Trader
menu_Farmwife4 = [
[["Clothes",559]],
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// West Wholesaler
menu_FR_Sykes = [
[["Wholesale",556]],
[["Wholesale",636]],
[],
"neutral"
];
// Boat Vendor
menu_GUE_Villager4 = [
[["Boats Unarmed",557],["Boats Armed",558]],
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];