diff --git a/SQF/dayz_code/compile/player_humanityMorph.sqf b/SQF/dayz_code/compile/player_humanityMorph.sqf
index 7dc732d94..085966d1d 100644
--- a/SQF/dayz_code/compile/player_humanityMorph.sqf
+++ b/SQF/dayz_code/compile/player_humanityMorph.sqf
@@ -10,12 +10,12 @@ player removeEventHandler ["HandleDamage",mydamage_eh1];
player removeEventHandler ["Killed",mydamage_eh3];
player removeEventHandler ["Fired",mydamage_eh2];
-_updates = player getVariable["updatePlayer",[false,false,false,false,false]];
+_updates = player getVariable ["updatePlayer",[false,false,false,false,false]];
_updates set [0,true];
-player setVariable["updatePlayer",_updates,true];
+player setVariable ["updatePlayer",_updates,true];
dayz_unsaved = true;
//Logout
-_humanity = player getVariable["humanity",0];
+_humanity = player getVariable ["humanity",0];
_medical = player call player_sumMedical;
_worldspace = [round(direction player),getPosATL player];
_zombieKills = player getVariable ["zombieKills",0];
@@ -24,6 +24,7 @@ _humanKills = player getVariable ["humanKills",0];
_banditKills = player getVariable ["banditKills",0];
_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
_friendlies = player getVariable ["friendlies",[]];
+_tagSetting = player getVariable ["DZE_display_name",false];
//Switch
_switch = _model spawn player_switchModel;
@@ -33,24 +34,24 @@ waitUntil { scriptDone _switch };
//set medical values
if (count _medical > 0) then {
- player setVariable["USEC_isDead",(_medical select 0),true];
- player setVariable["NORRN_unconscious",(_medical select 1), true];
- player setVariable["USEC_infected",(_medical select 2),true];
- player setVariable["USEC_injured",(_medical select 3),true];
- player setVariable["USEC_inPain",(_medical select 4),true];
- player setVariable["USEC_isCardiac",(_medical select 5),true];
- player setVariable["USEC_lowBlood",(_medical select 6),true];
- player setVariable["USEC_BloodQty",(_medical select 7),true];
- player setVariable["unconsciousTime",(_medical select 10),true];
- player setVariable["blood_type",(_medical select 11),true];
- player setVariable["rh_factor",(_medical select 12),true];
- player setVariable["messing",(_medical select 13),true];
- player setVariable["blood_testdone",(_medical select 14),true];
+ player setVariable ["USEC_isDead",(_medical select 0),true];
+ player setVariable ["NORRN_unconscious",(_medical select 1), true];
+ player setVariable ["USEC_infected",(_medical select 2),true];
+ player setVariable ["USEC_injured",(_medical select 3),true];
+ player setVariable ["USEC_inPain",(_medical select 4),true];
+ player setVariable ["USEC_isCardiac",(_medical select 5),true];
+ player setVariable ["USEC_lowBlood",(_medical select 6),true];
+ player setVariable ["USEC_BloodQty",(_medical select 7),true];
+ player setVariable ["unconsciousTime",(_medical select 10),true];
+ player setVariable ["blood_type",(_medical select 11),true];
+ player setVariable ["rh_factor",(_medical select 12),true];
+ player setVariable ["messing",(_medical select 13),true];
+ player setVariable ["blood_testdone",(_medical select 14),true];
//Add Wounds
{
//diag_log format ["loop _x:1 wound:%2",_x, (USEC_typeOfWounds select _forEachIndex)];
- player setVariable["hit_"+_x,true,true];
+ player setVariable ["hit_"+_x,true,true];
PVDZ_hlt_Bleed = [player, _x, 1];
publicVariable "PVDZ_hlt_Bleed";
} forEach (_medical select 8);
@@ -70,15 +71,16 @@ if (count _medical > 0) then {
};
//General Stats
-player setVariable["humanity",_humanity,true];
-player setVariable["zombieKills",_zombieKills,true];
-player setVariable["headShots",_headShots,true];
-player setVariable["humanKills",_humanKills,true];
-player setVariable["banditKills",_banditKills,true];
-player setVariable["characterID",_charID,true];
-player setVariable["worldspace",_worldspace];
-player setVariable["Achievements",_achievements];
-player setVariable["friendlies",_friendlies,true];
+player setVariable ["humanity",_humanity,true];
+player setVariable ["zombieKills",_zombieKills,true];
+player setVariable ["headShots",_headShots,true];
+player setVariable ["humanKills",_humanKills,true];
+player setVariable ["banditKills",_banditKills,true];
+player setVariable ["characterID",_charID,true];
+player setVariable ["worldspace",_worldspace];
+player setVariable ["Achievements",_achievements];
+player setVariable ["friendlies",_friendlies,true];
+player setVariable ["DZE_display_name",_tagSetting,true];
PVDZ_serverStoreVar = [player,"Achievements",_achievements];
publicVariableServer "PVDZ_serverStoreVar";
diff --git a/SQF/dayz_code/compile/player_packTent.sqf b/SQF/dayz_code/compile/player_packTent.sqf
index 08cf6e940..3916e0b9a 100644
--- a/SQF/dayz_code/compile/player_packTent.sqf
+++ b/SQF/dayz_code/compile/player_packTent.sqf
@@ -3,50 +3,38 @@
*/
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_13","PLAIN DOWN"];};
DZE_ActionInProgress = true;
-
_obj = _this;
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_pickup = false;
+_packobj = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "pack");
_activatingPlayer = player;
-_packobj = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "pack");
-
player playActionNow "Medic";
-
player removeAction s_player_packtent;
s_player_packtent = -1;
player removeAction s_player_packtentinfected;
s_player_packtentinfected = -1;
-if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; cutText [localize "str_epoch_player_14","PLAIN DOWN"];};
-
-if (_ownerID != dayz_characterID) exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];};
-
-_alreadyPacking = _obj getVariable["packing",0];
-
-if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; s_player_packtentinfected = -1; cutText [format[(localize "str_player_beingpacked")] , "PLAIN DOWN"]};
-
-_campitems = ["IC_DomeTent","IC_Tent"];
-if (_ownerID == dayz_characterID or (typeOf _obj in _campitems)) then { _pickup = true; };
+_campItems = ["IC_DomeTent","IC_Tent"];
+if (_ownerID == dayz_characterID or (typeOf _obj in _campItems)) then { _pickup = true; };
if (_pickup) then {
+ _alreadyPacking = _obj getVariable["packing",0];
+ if (_alreadyPacking == 1) exitWith {cutText [format [localize "str_player_beingpacked"],"PLAIN DOWN"]; DZE_ActionInProgress = false;};
+
_obj setVariable["packing",1];
-
_dir = direction _obj;
- _pos = getposATL _obj;
-
- _dis=20;
- _sfx = "tentpack";
- [player,_sfx,0,false,_dis] call dayz_zombieSpeak;
- [player,_dis,true,(getPosATL player)] call player_alertZombies;
+ _pos = getPosATL _obj;
+ [player,"tentpack",0,false,20] call dayz_zombieSpeak;
+ [player,20,true,getPosATL player] call player_alertZombies;
uiSleep 3;
//place tent (local)
- _bag = createVehicle [_packobj,_pos,[], 0, "CAN_COLLIDE"];
- _bag setdir _dir;
+ _bag = createVehicle [_packobj, _pos, [], 0, "CAN_COLLIDE"];
+ _bag setDir _dir;
player reveal _bag;
_holder = createVehicle ["WeaponHolder", _pos, [], 0, "CAN_COLLIDE"];
@@ -55,14 +43,10 @@ if (_pickup) then {
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
- //["PVDZ_obj_Delete",[_objectID,_objectUID]] call callRpcProcedure;
- _activatingPlayer = player;
- PVDZ_obj_Destroy = [_objectID,_objectUID, _activatingPlayer];
+ PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZ_obj_Destroy";
- if (isServer) then {
- PVDZ_obj_Destroy call server_deleteObj;
- };
+ if (isServer) then {PVDZ_obj_Destroy call server_deleteObj;};
deleteVehicle _obj;
//Add weapons
@@ -70,31 +54,30 @@ if (_pickup) then {
_objWpnQty = _weapons select 1;
_countr = 0;
{
- _holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
+ _holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
- } forEach _objWpnTypes;
+ } count _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
- _holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
+ _holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
- } forEach _objWpnTypes;
+ } count _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
- _holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
+ _holder addBackpackCargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
- } forEach _objWpnTypes;
+ } count _objWpnTypes;
cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
} else {
cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];
};
-s_player_packtent = -1;
DZE_ActionInProgress = false;
\ No newline at end of file
diff --git a/SQF/dayz_code/compile/player_switchModel.sqf b/SQF/dayz_code/compile/player_switchModel.sqf
index 4f262b998..1a510e5bc 100644
--- a/SQF/dayz_code/compile/player_switchModel.sqf
+++ b/SQF/dayz_code/compile/player_switchModel.sqf
@@ -1,62 +1,44 @@
//private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_newBackpackType","_backpackWpn","_backpackMag","_backpackWpnTypes","_backpackWpnQtys","_countr","_backpackmagTypes","_backpackmagQtys","_display","_createSafePos","_wpnType","_ismelee","_rndx","_rndy"];
-private ["_class","_position","_dir","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_newBackpackType","_backpackWpn","_backpackMag","_currentWpn","_muzzles","_display","_oldUnit","_newUnit","_backpackWpnTypes","_backpackWpnQtys","_countr","_createSafePos","_rndx","_rndy","_isWeapon","_idc","_switchUnit","_tagSetting","_countMags","_group"];
+private ["_class","_position","_dir","_currentAnim","_currentCamera","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_newBackpackType","_backpackWpn","_backpackMag","_currentWpn","_muzzles","_display","_oldUnit","_newUnit","_oldBackpack","_backpackWpnTypes","_backpackWpnQtys","_countr","_backpackmagTypes","_backpackmagQtys","_backpackmag","_createSafePos","_rndx","_rndy","_playerObjName","_wpnType","_ismelee"];
_class = _this;
-_tagSetting = player getVariable["DZE_display_name",false];
disableSerialization;
//Old location system causes issues with players getting damaged during movement.
//_position = getPosATL player;
//New system testing needed.
_position = player modeltoWorld [0,0,0];
-
_dir = getDir player;
_currentAnim = animationState player;
//_currentCamera = cameraView;
-
-
-//Get PlayerID
- _playerUID = [player] call FNC_GetPlayerUID;
+_playerUID = [player] call FNC_GetPlayerUID;
//BackUp Weapons and Mags
- _weapons = weapons player;
- _countMags = call player_countMagazines;
- _magazines = _countMags select 0;
+_weapons = weapons player;
+_magazines = call player_countMagazines; //magazines player;
+if ((_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0)) exitWith {cutText [localize "str_actions_switchmodel_fail", "PLAIN DOWN"]};
- if ( (_playerUID == dayz_playerUID) && (count _magazines == 0) && (count (magazines player) > 0 )) exitWith {cutText [localize "str_actions_switchmodel_fail", "PLAIN DOWN"]};
+_primweapon = primaryWeapon player;
+_secweapon = secondaryWeapon player;
+if (!(_primweapon in _weapons) && _primweapon != "") then {
+ _weapons set [count _weapons, _primweapon];
+};
- //if ( count _magazines == 0 ) exitWith {cutText ["can't count magazines!", "PLAIN DOWN"]};
-
- _primweapon = primaryWeapon player;
- _secweapon = secondaryWeapon player;
-
- //Checks
- if(!(_primweapon in _weapons) && _primweapon != "") then {
- _weapons set [(count _weapons), _primweapon];
- };
-
- if(!(_secweapon in _weapons) && _secweapon != "") then {
- _weapons set [(count _weapons), _secweapon];
- };
-
-// if(count _magazines == 0) then {
-// _magazines = magazines player;
-// };
+if (!(_secweapon in _weapons) && _secweapon != "") then {
+ _weapons set [count _weapons, _secweapon];
+};
//BackUp Backpack
dayz_myBackpack = unitBackpack player;
-_newBackpackType = (typeOf dayz_myBackpack);
-if(_newBackpackType != "") then {
+_newBackpackType = typeOf dayz_myBackpack;
+if (_newBackpackType != "") then {
_backpackWpn = getWeaponCargo unitBackpack player;
- _backpackMag = _countMags select 1;
+ _backpackMag = getMagazineCargo unitBackpack player;
};
-//Get Muzzle
_currentWpn = currentWeapon player;
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
-if (count _muzzles > 1) then {
- _currentWpn = currentMuzzle player;
-};
+if (count _muzzles > 1) then {_currentWpn = currentMuzzle player;};
//Debug Message
// diag_log "Attempting to switch model";
@@ -66,14 +48,14 @@ if (count _muzzles > 1) then {
// diag_log (str(_backpackMag));
//Secure Player for Transformation
- //player setPosATL dayz_spawnPos;
+//player setPosATL dayz_spawnPos;
-//Prevent client crash...
- _display = findDisplay 106;
- _display closeDisplay 0;
+//Prevent client crash
+_display = findDisplay 106;
+_display closeDisplay 0;
//BackUp Player Object
- _oldUnit = player;
+_oldUnit = player;
/***********************************/
//DONT USE player AFTER THIS POINT
@@ -83,148 +65,103 @@ if (count _muzzles > 1) then {
//[player] joinSilent grpNull;
_group = createGroup west;
_newUnit = _group createUnit [_class,getMarkerPos "respawn_west",[],0,"NONE"];
-
_newUnit setDir _dir;
+{_newUnit removeMagazine _x;} count magazines _newUnit;
+removeAllWeapons _newUnit;
-_newUnit setVariable ["DZE_display_name", _tagSetting, true];
-
-//Clear New Character
-{_newUnit removeMagazine _x;} count magazines _newUnit;
-removeAllWeapons _newUnit;
-
-//Equip New Charactar
+//Equip New Character
{
- if (typeName _x == "ARRAY") then {if ((count _x) > 0) then {_newUnit addMagazine [(_x select 0), (_x select 1)]; }; } else { _newUnit addMagazine _x; };
+ if (typeName _x == "ARRAY") then {_newUnit addMagazine [_x select 0,_x select 1] } else { _newUnit addMagazine _x };
} count _magazines;
-{
- _newUnit addWeapon _x;
-} count _weapons;
+{_newUnit addWeapon _x;} count _weapons;
-//Check && Compare it
-if(str(_weapons) != str(weapons _newUnit)) then {
+//Check and Compare it
+if (str(_weapons) != str(weapons _newUnit)) then {
//Get Differecnce
- {
- _weapons = _weapons - [_x];
- } count (weapons _newUnit);
-
+ {_weapons = _weapons - [_x];} count (weapons _newUnit);
+
//Add the Missing
- {
- _newUnit addWeapon _x;
- } count _weapons;
+ {_newUnit addWeapon _x;} count _weapons;
};
-if(_primweapon != (primaryWeapon _newUnit)) then {
- _newUnit addWeapon _primweapon;
-};
-if (_primweapon == "MeleeCrowbar") then {
- _newUnit addMagazine 'Crowbar_Swing';
-};
-if (_primweapon == "MeleeSledge") then {
- _newUnit addMagazine 'Sledge_Swing';
-};
-if (_primweapon == "MeleeHatchet_DZE") then {
- _newUnit addMagazine 'Hatchet_Swing';
-};
-if (_primweapon == "MeleeMachete") then {
- _newUnit addMagazine 'Machete_swing';
-};
-if (_primweapon == "MeleeFishingPole") then {
- _newUnit addMagazine 'Fishing_Swing';
+if (_primweapon != (primaryWeapon _newUnit)) then {
+ _newUnit addWeapon _primweapon;
};
-if(_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
- _newUnit addWeapon _secweapon;
+if (_secweapon != (secondaryWeapon _newUnit) && _secweapon != "") then {
+ _newUnit addWeapon _secweapon;
};
//Add and Fill BackPack
if (!isNil "_newBackpackType") then {
if (_newBackpackType != "") then {
_newUnit addBackpack _newBackpackType;
+ //_oldBackpack = dayz_myBackpack;
dayz_myBackpack = unitBackpack _newUnit;
- //Weapons
+
_backpackWpnTypes = [];
_backpackWpnQtys = [];
if (count _backpackWpn > 0) then {
_backpackWpnTypes = _backpackWpn select 0;
_backpackWpnQtys = _backpackWpn select 1;
};
- [] call _switchUnit;
- if (gear_done) then {uiSleep 0.001;};
- ["1"] call gearDialog_create;
- if (gear_done) then {uiSleep 0.001;};
- //magazines
_countr = 0;
{
- if ((typeName _x) != "STRING") then {
- _isWeapon = (isClass(configFile >> "CfgWeapons" >> (_x select 0)));
- } else {
- _isWeapon = (isClass(configFile >> "CfgWeapons" >> _x));
- };
- if (!_isWeapon) then {
- _countr = _countr + 1;
- if ((typeName _x) != "STRING") then {
- (unitBackpack player) addMagazineCargoGlobal [(_x select 0), 1];
- _idc = 4999 + _countr;
- _idc setIDCAmmoCount (_x select 1);
- } else {
- (unitBackpack player) addMagazineCargoGlobal [_x, 1];
- };
- };
- } count _backpackMag;
- (findDisplay 106) closeDisplay 0;
- if (gear_done) then {uiSleep 0.001; disableUserInput false;};
- _countr = 0;
- {
- (unitBackpack player) addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
+ dayz_myBackpack addWeaponCargoGlobal [_x,(_backpackWpnQtys select _countr)];
_countr = _countr + 1;
} count _backpackWpnTypes;
+
+ _backpackmagTypes = [];
+ _backpackmagQtys = [];
+ if (count _backpackmag > 0) then {
+ _backpackmagTypes = _backpackMag select 0;
+ _backpackmagQtys = _backpackMag select 1;
+ };
+ _countr = 0;
+ {
+ dayz_myBackpack addmagazineCargoGlobal [_x,(_backpackmagQtys select _countr)];
+ _countr = _countr + 1;
+ } count _backpackmagTypes;
};
};
//Debug Message
- //diag_log "Swichtable Unit Created. Equipment:";
- //diag_log str(weapons _newUnit);
- //diag_log str(magazines _newUnit);
- //diag_log str(getWeaponCargo unitBackpack _newUnit);
- //diag_log str(getMagazineCargo unitBackpack _newUnit);
+diag_log "Swichtable Unit Created. Equipment:";
+diag_log str(weapons _newUnit);
+diag_log str(magazines _newUnit);
+diag_log str(getWeaponCargo unitBackpack _newUnit);
+diag_log str(getMagazineCargo unitBackpack _newUnit);
//Make New Unit Playable (1 of these 3 commands causes crashes with gear dialog open)
- //_oldUnit setPosATL [_position select 0 + cos(_dir) * 2, _position select 1 + sin(_dir) * 2, _position select 2];
- addSwitchableUnit _newUnit;
- setPlayable _newUnit;
- selectPlayer _newUnit;
+//_oldUnit setPosATL [_position select 0 + cos(_dir) * 2, _position select 1 + sin(_dir) * 2, _position select 2];
+addSwitchableUnit _newUnit;
+setPlayable _newUnit;
+selectPlayer _newUnit;
//Switch the units
- //_createSafePos = [(getMarkerPos "respawn_west"), 2, 100, 0, 1, 20, 0] call BIS_fnc_findSafePos;
- _createSafePos = getMarkerPos "respawn_west";
- _rndx = floor(random 100);
- _rndy = floor(random 100);
- _oldUnit setPosATL [(_createSafePos select 0) + _rndx, (_createSafePos select 1) + _rndy, 0];
- _newUnit setPosATL _position;
+//_createSafePos = [(getMarkerPos "respawn_west"), 2, 100, 0, 1, 20, 0] call BIS_fnc_findSafePos;
+_createSafePos = getMarkerPos "respawn_west";
+_rndx = floor(random 100);
+_rndy = floor(random 100);
+_oldUnit setPosATL [(_createSafePos select 0) + _rndx, (_createSafePos select 1) + _rndy, 0];
+_newUnit setPosATL _position;
//Clear and delete old Unit
- removeAllWeapons _oldUnit;
- {_oldUnit removeMagazine _x;} forEach magazines _oldUnit;
- if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
+removeAllWeapons _oldUnit;
+{_oldUnit removeMagazine _x;} count magazines _oldUnit;
+if !(isNull _oldUnit) then {deleteVehicle _oldUnit;};
// player switchCamera = _currentCamera;
- if(_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
- [objNull, player, rSwitchMove,_currentAnim] call RE;
- //dayz_originalPlayer attachTo [_newUnit];
- player disableConversation true;
- if (_tagSetting) then {
- DZE_ForceNameTags = true;
- };
+if (_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
+[objNull, player, rSwitchMove, _currentAnim] call RE;
+//dayz_originalPlayer attachTo [_newUnit];
+player disableConversation true;
// _playerUID=getPlayerUID player;
// _playerObjName = format["player%1",_playerUID];
// call compile format["%1 = player;",_playerObjName];
// publicVariable _playerObjName;
- //melee check
- call dayz_meleeMagazineCheck;
-
- //reveal all near objects.
- {player reveal _x} count (nearestObjects [getPosATL player,["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"],75]);
- //All is arbitrary and will need to be changed to ["AllVehicles","WeaponHolder","Land_A_tent"] ++ others (stashes etc.)
+call dayz_meleeMagazineCheck;
+{player reveal _x} count (nearestObjects [getPosATL player,["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"],75]);
\ No newline at end of file
diff --git a/SQF/dayz_epoch_b/stringtable.xml b/SQF/dayz_epoch_b/stringtable.xml
index 7bd364681..462b80e83 100644
--- a/SQF/dayz_epoch_b/stringtable.xml
+++ b/SQF/dayz_epoch_b/stringtable.xml
@@ -302,15 +302,6 @@
Le pliage de la tente est déjà en cours.
Balení stanu již probíhá.
-
- Tent not setup yet.
- Zeltaufbau noch nicht möglich.
- Палатка ещё не установлена.
-
- Tent is nog niet opgezet.
- La tente n'est pas encore installée.
- Stan není ještě postaven.
-
That is already being packed.
Das ist schon gepackt.
@@ -329,15 +320,6 @@
Impossible d'empaqueter lorsque d'autres joueurs sont proches.
Nelze zabalit, jestliže je jiný hráč poblíž.
-
- can't count magazines!
- Magazine können nicht gezählt werden!
-
-
- kan de magazijnen niet tellen
- Ne peut pas compter les munitions!
- nelze spočítat zásoby
-
You must have RawMeat
Sie müssen rohes Fleisch besitzen