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Remove unit's local event handler anticheat check
The createUnit remote execution locality exploit was fixed in current A2OA stable patch 131129: https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/ This is now unnecessary and would needlessly restrict modders.
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@@ -25,8 +25,8 @@ class WildZombie_Base : Zed_Base {
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class Eventhandlers {
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init = "_this call zombie_initialize;";
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local = "_z = _this select 0;" \n
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"if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { " \n
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"PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };" \n
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// "if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { " \n
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// "PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };" \n
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"if (!(_this select 1)) exitWith {};" \n
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"if (isServer) exitWith { _z call sched_co_deleteVehicle; };" \n
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"[(position _z), _z, true] execFSM '\z\AddOns\dayz_code\system\zombie_wildagent.fsm';";
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