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Remove unit's local event handler anticheat check
The createUnit remote execution locality exploit was fixed in current A2OA stable patch 131129: https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/ This is now unnecessary and would needlessly restrict modders.
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@@ -82,7 +82,7 @@ class Survivor_DZ : Civilian {
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class Eventhandlers
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{
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local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
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//local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
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};
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};
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