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Remove unit's local event handler anticheat check
The createUnit remote execution locality exploit was fixed in current A2OA stable patch 131129: https://forums.bistudio.com/topic/186695-a2a2oa-patch-18122015/ This is now unnecessary and would needlessly restrict modders.
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@@ -4,7 +4,8 @@ class animal_DZ: CAAnimalBase
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{
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class Eventhandlers
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{
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local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if ((_this select 1) and isServer) exitWith { _z call sched_co_deleteVehicle; };";
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//local = "_z = _this select 0; if ((!isServer and !isNull _z) and {(side _z != civilian)}) exitWith { PVDZ_sec_atp = [ 'wrong side', player ]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; }; if ((_this select 1) and isServer) exitWith { _z call sched_co_deleteVehicle; };";
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local = "_z = _this select 0; if ((_this select 1) and isServer) exitWith { _z call sched_co_deleteVehicle; };";
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};
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};
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