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Add config for mutant heart protection
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@@ -16,7 +16,8 @@ local _target = objNull;
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local _scandist = 200;
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{
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if !(_x hasWeapon "ItemMutantHeart") then {
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local _skip = (DZE_MutantHeartProtect && {_x hasWeapon "ItemMutantHeart"});
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if (!_skip) then {
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local _dist = _x distance _mutant;
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if (_dist < _scandist) then {
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_target = _x;
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