diff --git a/CHANGE LOG 1.0.6.txt b/CHANGE LOG 1.0.6.txt index 7d0b838d2..ae75107ed 100644 --- a/CHANGE LOG 1.0.6.txt +++ b/CHANGE LOG 1.0.6.txt @@ -112,6 +112,8 @@ [FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade [FIXED] Firing from vehicles puts you in combat now. @icomrade [FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebaydayz +[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade +[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade [UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1 [UPDATED] .bat files updated in Config-Examples @Raziel23x diff --git a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf index 5b3becd3c..17cacaba9 100644 --- a/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf +++ b/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_buyItems.sqf @@ -140,10 +140,11 @@ if (_enoughMoney) then { _dir = round(random 360); _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; + // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked if (count _helipad > 0) then { - _location = (getPosATL (_helipad select 0)); + _location = getPosATL (_helipad select 0); } else { - _location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + _location = [player] call FNC_GetPos; }; _sign = "Sign_arrow_down_large_EP1" createVehicleLocal [0,0,0]; diff --git a/SQF/dayz_code/actions/trade_any_bicycle.sqf b/SQF/dayz_code/actions/trade_any_bicycle.sqf index afcace57f..f99b45c56 100644 --- a/SQF/dayz_code/actions/trade_any_bicycle.sqf +++ b/SQF/dayz_code/actions/trade_any_bicycle.sqf @@ -111,11 +111,12 @@ if (_finished) then { // spawn vehicle _dir = round(random 360); + // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { - _location = (getPosATL (_helipad select 0)); + _location = getPosATL (_helipad select 0); } else { - _location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) diff --git a/SQF/dayz_code/actions/trade_any_bicycle_old.sqf b/SQF/dayz_code/actions/trade_any_bicycle_old.sqf index 5534d636c..1f264627b 100644 --- a/SQF/dayz_code/actions/trade_any_bicycle_old.sqf +++ b/SQF/dayz_code/actions/trade_any_bicycle_old.sqf @@ -96,11 +96,12 @@ if (_qty >= _qty_in) then { if(_removed == _qty_in) then { _dir = round(random 360); + // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { - _location = (getPosATL (_helipad select 0)); + _location = getPosATL (_helipad select 0); } else { - _location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) diff --git a/SQF/dayz_code/actions/trade_any_boat.sqf b/SQF/dayz_code/actions/trade_any_boat.sqf index 4fbf2fa36..aaeb2e207 100644 --- a/SQF/dayz_code/actions/trade_any_boat.sqf +++ b/SQF/dayz_code/actions/trade_any_boat.sqf @@ -116,11 +116,12 @@ if (_finished) then { // spawn vehicle _dir = round(random 360); + // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { - _location = (getPosATL (_helipad select 0)); + _location = getPosATL (_helipad select 0); } else { - _location = [([player] call FNC_GetPos),0,20,1,2,2000,0] call BIS_fnc_findSafePos; + _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) diff --git a/SQF/dayz_code/actions/trade_any_boat_old.sqf b/SQF/dayz_code/actions/trade_any_boat_old.sqf index 960543d68..2fb4727fc 100644 --- a/SQF/dayz_code/actions/trade_any_boat_old.sqf +++ b/SQF/dayz_code/actions/trade_any_boat_old.sqf @@ -102,11 +102,12 @@ if (_qty >= _qty_in) then { if(_removed == _qty_in) then { _dir = round(random 360); + // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { - _location = (getPosATL (_helipad select 0)); + _location = getPosATL (_helipad select 0); } else { - _location = [([player] call FNC_GetPos),0,20,1,2,2000,0] call BIS_fnc_findSafePos; + _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) diff --git a/SQF/dayz_code/actions/trade_any_vehicle.sqf b/SQF/dayz_code/actions/trade_any_vehicle.sqf index 60e74a4be..440682c2f 100644 --- a/SQF/dayz_code/actions/trade_any_vehicle.sqf +++ b/SQF/dayz_code/actions/trade_any_vehicle.sqf @@ -115,11 +115,12 @@ if (_finished) then { // spawn vehicle _dir = round(random 360); + // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { - _location = (getPosATL (_helipad select 0)); + _location = getPosATL (_helipad select 0); } else { - _location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) diff --git a/SQF/dayz_code/actions/trade_any_vehicle_free.sqf b/SQF/dayz_code/actions/trade_any_vehicle_free.sqf index 3ef4f041a..83463c3e2 100644 --- a/SQF/dayz_code/actions/trade_any_vehicle_free.sqf +++ b/SQF/dayz_code/actions/trade_any_vehicle_free.sqf @@ -114,11 +114,12 @@ if (_finished) then { // spawn vehicle _dir = round(random 360); + // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { - _location = (getPosATL (_helipad select 0)); + _location = getPosATL (_helipad select 0); } else { - _location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) diff --git a/SQF/dayz_code/actions/trade_any_vehicle_old.sqf b/SQF/dayz_code/actions/trade_any_vehicle_old.sqf index 71a95c01b..3967cb87d 100644 --- a/SQF/dayz_code/actions/trade_any_vehicle_old.sqf +++ b/SQF/dayz_code/actions/trade_any_vehicle_old.sqf @@ -100,11 +100,12 @@ if (_qty >= _qty_in) then { if(_removed == _qty_in) then { _dir = round(random 360); + // Note server now uses createVehicle "NONE" so next closest safePos is found automatically if location is blocked _helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100]; if(count _helipad > 0) then { - _location = (getPosATL (_helipad select 0)); + _location = getPosATL (_helipad select 0); } else { - _location = [([player] call FNC_GetPos),0,20,1,0,2000,0] call BIS_fnc_findSafePos; + _location = [player] call FNC_GetPos; }; //place vehicle spawn marker (local) diff --git a/SQF/dayz_server/compile/server_publishVehicle2.sqf b/SQF/dayz_server/compile/server_publishVehicle2.sqf index c5064ecee..22fcc59df 100644 --- a/SQF/dayz_server/compile/server_publishVehicle2.sqf +++ b/SQF/dayz_server/compile/server_publishVehicle2.sqf @@ -74,6 +74,7 @@ _key call server_hiveWrite; _object = _class createVehicle [0,0,0]; } else { //_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; + // Don't use setPos or CAN_COLLIDE here. It will spawn inside other vehicles _object = _class createVehicle _location; };