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Randomized tree directions
Vanilla development commit: https://github.com/DayZMod/DayZ/commit/beac505eb4ec3706550230d70c2fee10e056e1a8
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@@ -122,6 +122,8 @@ if (isServer) then {
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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// Lootable objects from CfgTownGeneratorDefault.hpp
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if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
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if (!isDedicated) then {
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if (dayz_antihack != 0) then {
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