Randomized tree directions

Vanilla development commit:

beac505eb4
This commit is contained in:
ebaydayz
2016-07-28 10:49:28 -04:00
parent e8cbfdffb3
commit cbbbe1bd8f
26 changed files with 5627 additions and 28653 deletions

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@@ -121,6 +121,8 @@ if (isServer) then {
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\LegacyTownGenerator\MainLootableObjects.sqf"; };
if (!isDedicated) then {
if (dayz_antihack != 0) then {